I have so many questions (in a good way - you've got my interest)! How would you unlock speeders and gear? Would you have to plan your gear to beat a single opponent, or many in a round? Could there be synergies for bonuses and/or negative effects?
And as others have said, great art work! I'm now a follower.
Thanks a lot! To your questions, I have started with "pre-production phase" s oeverything is going to be planed. But, at this point I have all the stats that will affect the fight, and how the fight will happen.
Speeders and gear unlocks. As you will be fighting the tournaments there will be price money, or even gear/speeder available for win. So you will have currency, and you will be able to buy/upgrade new gear/speereds/lances.
About planning of the use of your gear. That is the question I need to figure out yet, so not sure yet. But, right now I would say that you will lock one or two gears for whole tournament. As I would like gears to have different "pros and cons" I like the idea that you need to think ahead, but will see.
There will be bonuses/negative/positive effects for sure. From type of your speeder, weight of the lance to gained experience and perhaps even wounds or types of the lances ;)
If you'd have any idea/feedback, I would be super happy to hear that. Thanks again!
I love this! Wonderful concept, with great variety in the speeder design (the ostrich and the circular design are my favourites) and fantastic animation that really conveys a sense of speed :)
Super cool pixel art - I love all the different speeder designs you came up with (especially ostrich haha). This would make a fantastic multiplayer versus game!
Thanks a lot! I was sharing the progress on my twitter and one of the comments wanted me to name the speeders "ostriches", so I was thinking and made a special model called the ostrich :) I am far from multiplayer vs game, but the mechanics I have prepared on the paper could work also as a multiplayer, so we will see ;)
Comments
I have so many questions (in a good way - you've got my interest)! How would you unlock speeders and gear? Would you have to plan your gear to beat a single opponent, or many in a round? Could there be synergies for bonuses and/or negative effects?
And as others have said, great art work! I'm now a follower.
Thanks a lot! To your questions, I have started with "pre-production phase" s oeverything is going to be planed. But, at this point I have all the stats that will affect the fight, and how the fight will happen.
Speeders and gear unlocks. As you will be fighting the tournaments there will be price money, or even gear/speeder available for win. So you will have currency, and you will be able to buy/upgrade new gear/speereds/lances.
About planning of the use of your gear. That is the question I need to figure out yet, so not sure yet. But, right now I would say that you will lock one or two gears for whole tournament. As I would like gears to have different "pros and cons" I like the idea that you need to think ahead, but will see.
There will be bonuses/negative/positive effects for sure. From type of your speeder, weight of the lance to gained experience and perhaps even wounds or types of the lances ;)
If you'd have any idea/feedback, I would be super happy to hear that. Thanks again!
Aaah excellent animations & pixel art! Great mockup!
Thx a lot!
I love this! Wonderful concept, with great variety in the speeder design (the ostrich and the circular design are my favourites) and fantastic animation that really conveys a sense of speed :)
Thx, really means a lot! That ostrich was supossed to be just an easter egg, but it seems it will be a real thing :D
Such a cool menu UI and fun ship designs! Really neat effects too!
Thank you!
Super cool pixel art - I love all the different speeder designs you came up with (especially ostrich haha). This would make a fantastic multiplayer versus game!
Thanks a lot! I was sharing the progress on my twitter and one of the comments wanted me to name the speeders "ostriches", so I was thinking and made a special model called the ostrich :) I am far from multiplayer vs game, but the mechanics I have prepared on the paper could work also as a multiplayer, so we will see ;)
will give you a follow! excited to see how this game could unfold as you develop it :)
Thanks again! It will take some time, but I am commited to do this as it has been in my head for some time already :)
Super clean spritework and a sick concept, excellent work!
Thx a lot!
Oh hell yes. Fantastic designs and animation, and such a great concept!
Thank you for kind words, glad you like it!