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Pocket platformer

Code free tool for creating platformer games · By The l0bster

License questions

A topic by jakubiszon created 23 days ago Views: 78 Replies: 5
Viewing posts 1 to 5
(2 edits)

Hello. Thank you for this tool, it is really fun!

Currently I don't see any information about the licensing of the products of this tool. I am curious what is allowed:

  • Is it allowed to package the output page(s) as part of another product?
  • Could the "wrapper product" be commercial?
  • Is it allowed to modify the code of output page before packaging with another product?

There are also some extra ideas which could make it easier to integrate with other pages / html apps:

  • Hiding the popup on closing the page.
  • Hiding the title screen.
  • Starting the page with a specific level preloaded (e.g. I might want to get level 3 to load instead of 1 because of something in the context of my app)
  • Callbacks when specific places / checkpoints are reached, this would allow a lot of possibilities:
    • creating a mini-game to collect items for another "master" game
    • creating a teleport / quick travel system for another game (e.g. a top-down game)
  • Callbacks when a level is completed.
  • Callbacks on collisions with projectiles, spikes or any other way of dying
  • Passing params to control what the player has unlocked e.g. double jump, wall jump - this would allow mixing this game in fun ways and replaying same levels with more options accessible. This one is maybe less impactful as I could as well export the game with different settings and open the page I need.

Maybe you could make money by selling it as "pro" version? Just a suggestion tho. I hope you like the ideas. I really enjoyed playing with your tool!


edit: After your response I found the other commercial license topic https://itch.io/t/3137357/can-you-make-a-commercial-game

Developer(+1)

hmm, that's a difficult question. 

In general i decided to make PP for non-commercial use only. There already is a thread about it if you are interested. 

Regarding "bundling" it it kinda depends. There is 1 other project so far where pocket platformer is sort of a mini game inside an unreal project. It's basically 2% of the actual game and in that case i don't mind. 

You could specify what exactly you want to do and then i could think about it.

Regarding your ideas, you would have to find code-snippets you are looking for yourself :p

I was thinking about embedding some platform mini-games inside a top-down game made with RPG Maker. I am actually not doing any commercial projects but asked for it because I find this tool really good. For someone only wanting a mini-game and working on a commercial product - it would be reasonable to pay you.

As for changing the code - I have no problems working with html + js. As for the RPG Maker side - this is a bit of an experiment. I'll let you know if I had any luck integrating the two.

Ooooh, I have found the github repo! If I wanted to add some code to make integration with other apps easier - would you consider such pull request?

Developer (2 edits)

i see, that sounds interesting! :) let me know if it works out / if you have something presentable.

i honestly think we don't need a pull request for these changes. you can download the repo and adjust the tool / game to your needs (the game is basically the bundled code of the tool anyway), but the changes you want a pretty specific. things like "callbacks" are also not really necessary as there are already dedicated functions for checkpoints, death and other things you mentioned. there is no need to make an extra function inside an extra function.

I spent a couple hours playing around the idea. I have the basic integration now. The changes needed for pocket-platformer are minimal. There is more work on the side of RPG Maker and my solution is still rough around the edges but I will have it finished off soon.