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The_Red_Remix

33
Posts
A member registered Jun 20, 2021 · View creator page →

Creator of

Recent community posts

This was a fun game, shame you ran out of time for the fight at the end but there was more than enough content already to satisfy

ORANGE!!!!!, love her. great game.

Great game, got very close to full comboing it a couple of times!

I like management games and manageing these two was alot of fun.

Ok now this is epic (really really good game)

So, Flandre throwing her hat initially is really cute, the rest of the visuals are fantastic as well. Sakuya controls well but it took me some time to figure out which buttons do what. the 3rd and 4th attacks quickly frustrated me with (in my opinion) their unfairness (Flandre would teleport of my screen and i would struggle to hit her or she would teleport in my face and cause me to lose a life by shooting a bullet i had no way to react to). I was unable to beat it sadly but am willing to try again many more times because the game is very good.

Accidentally played through it on Green mode first, went back to experience the art work in all colours and i'm glad i did. The artwork was Great and Mitori's story was good as well.

Took me a few attempts but I got it in the end, Great use of theme. Very minor frustrations upon falling onto bullets which spawned after I jumped but that was made up far more from the satisfaction of finishing the game.

The artwork was good and i liked the multiple endings, it felt a bit short but that helped me go back to get all the endings so it all worked out. also louise pog.

A nice, fun, short game, I don't really have too much more to say.

Yeah it's based on distance and not height. in retrospect i should have made it so when you hit the moon you got a ending rather than fly a  random distance.

Chaotic fun game

Fun game, good level of difficulty


This game is fantastic

Really cool game to go through, and was fun to see everyones responses (makes me want to have spent more time on mine).

This was a really nice game. I've heard alot about how to deal with anxiety but this game delivered advice in a way i rarely see. I will probably play this game again if i'm feeling too anxious.

Damn, i think my highest score i got in development (not considering the early versions) was about 260,000.

I'm glad you liked it, yeah i was going after those sort of old flash vibes so i'm happy i got that right.

Really fun. I never really got used to the movement but was able to beat the first spell on easy and the rest on normal. Mystia's 2nd spell card was by far my favourite, it's a really cool combination of Mystia's blind gimick and flappy bird.

Nice Game, i think a warning where momoyo is going to appear would be nice, so i don't get point blanked by a rock.

aya die??? no :(, decent flappy bird inspired game.

like pushing birds around, got a time of 4:14, feeling good.

hell yeah, angy birbs. my only complaint is that the birds sometimes launch in ways i didn't intend, but that can be ignored by the surounding game being as good as it is.

Game fun, now i hate bird :( they hurt larva.

Decently fun, got walled a couple of times but outside of that it was relatively easy to beat the game, out of 3 attempts i won twice. being forced to take a hit was frustrating and i feel like the projectiles were too easy to react to but outside of that the game is good.

This truly is Hello Kutaka no doubt about that.

(2 edits)

It shouldn't perma-lock you onto cheat mode, i'll see what the issue is.
I realised that hitting the ground in story mode puts you in endless for some reason so i'll try to fix that.

~edit below

fix has been uploaded hope that i can upload it and follow the rules.

I think i figured out what you ment when you said you were perma-locked onto cheat mode, After you game over and you return to menu cheat automatically turns off without the player doing anything, the player can then turn it back on if they wish. I think this might have lead to some confusion and i'm very sorry. this would take quite a bit to fix so i haven't sorry.

I don't think theres a game this jam which i have thought about more than this one, It perfectly shows how games can be really funny if done correctly. with that being said i feel like more content, even if it would diminish the overall humour, would not go amiss (i want more mazes to zip through at light speed).

(1 edit)

The art and music are both fantastic. The gameplay is simple, there are a few visual bugs and i felt like the diologue lasted a little too long (I read quite quickly) but knowing that this was made in scratch kind of negates all issues i have and makes this a great game.

It's a very pretty game. I think that the puzzle was a bit too easy to solve but for a 3 day jam it is still really impressive!

Got both endings. It's a short but relatively sweet rpg maker horror game, my only complaint is that the endings come about a bit too quickly and without much option to turn back and try to get the good/bad ending from the player. I agree with Medal Hunter in that the switch from Mystia to Kyouko felt a bit weird, I probably would have enjoyed it a bit more had the player started out as Kyouko from the beginning.

Solid game! The cards are well written and the game was stratigic enough where was fun but quite challenging if you stumbled through it (a good ballance). as other's have said the doki doki card is a bit broken  but otherwise a nice experience.

Cool peoples game of the year