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The Rolled Standard

57
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A member registered Oct 31, 2021 · View creator page →

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We didn't make one, but instead wanted to shout-out Rusig's class, the Bearer of Woes, created by the person that played him, Thomas aka munkymoto.

Holy hell, this is sick! Love it!

Wow! I'm glad you liked it. It warms my heart to know that somebody played my dungeon. Thanks!

Oh, man! Haha! Queece is one of our favorites.

Hell yeah! This is going to be a good one. 

Thank you very much. This is the first thing I ever made. Glad you like it.

This is excellent and a perfect Mörk Borg class for Levi to play. Perhaps we shall see this one in action.

Simple. Beautiful. I love it.

These are fantastic! Top notch!

Excellent resource. I love it. Also love that you included multiple layouts for maximized usability. Hails! Well done!

Thanks and yes we do!

And we'd let you, weirdo.

The Salty Funbois seem suspiciously familiar.  Very nice. Love your maps.

We have extended the Trigger Warning: Trigger Happy Jam to run through February as well. We have rescheduled Trigger Warning to air in May rather than April to squeeze another fun project into our airing schedule and figured that another month to the jam would only help the creators have more time to create awesome content and give us ample time to prepare that content into episodes. Thanks to everybody who has joined and submitted and to those that will join and submit. It's gonna be a good one.

Another excellent submission. This one is fantastic and has the potential to be a hilarious episode. "I Can't Believe It's Not Better" exactly matches our sense of humor. Love it.

This is exactly the type of thing we're looking for. I love the idea of both jobs being offered at the same time. These are great.

Love every bit of this. The story, the art, the layout. All of it. We definitely have to play this one on the show. Very well done.

I absolutely love the layout. Very, very well done. I can't wait to use this.

This is excellent. We know exactly what to do with this.

Very nice. I think we need to use this.

The hopelessness is real with this one. A bleak crossing in an unforgiving, uncaring wilderness. I really like that. Nice work.

This is a brutal, frigid adventure. I particularly enjoy the hypothermia and frostbite mechanics. The illusory veil cast by the bogwitch is a fantastic element. This looks like a blast to run, well done.

This is a brutal adventure with a healthy serving of combat. My players love combat so this will be an absolute joyride for them. I love the mystery and openness as to what the package is. Well done.

This is wonderful. I love the building paranoia between the PCs and the simple frostbite mechanics are a nice touch. Through the entire castle, there's an inherent sense that the PCs are being watched, and the eventual encounter with the Were-Moose is terrifying and will definitely make for an entertaining scene. Very nice work.

This is crazy, in a fun way. So many great scenes packed into such small paragraphs. There's a lot to love here, especially the unique yet simple ship mechanics. I look forward to playing this, well done.

I really like this one. I am brimming with ideas on how to use it. I especially like the hidden flavor among the page, our move indeed. This could very easily be a PC killer. Good stuff.

Very creepy characters and a very exciting final encounter with the Whispering Herald. Also, love the exposure rules. Very well done. I thoroughly enjoy the clever use of layout.

That's awesome. We're really glad you enjoy the show. That means a lot to us. Thanks for submitting and listening.

As much as I love the simplicity of Mörk Borg, I love the complexity of the Planar Ice Field. This is very cold and the soulfire exchange is immensely heavy, I really like that. The cosmic horror behind it all is a brilliant touch as well. Very nice, I look forward to subjecting the players to this.

Very well done. Some of my favorite Mörk Borg adventures feature random encounter tables and this is no exception. Very dark and creepy. I especially like the ice-fishing skeleton that jumps into the water upon being attacked. I'd like to think it's the same one that attacks the PC that looks into the ice hole in the Fishing Hut. The Wendigo is insanely brutal and is a formidable boss. I look forward to playing this. Nice job.

There's a lot of flavor here and a lot of information delivered simply. The story itself is very dark and brutal. As for the quest seed, it fits perfectly with Tethyk's oracle. This is very well written with just the right amount of detail and openness I like from Mörk Borg content. Well done.

Honestly, this plot hook works perfectly, since the oracle that Tethyk consults is asking for horrible and random things like this, and the PCs are pretty ruthless, so they'll likely have no problems with this, morally. I can't say the same for the players behind them, however.  Good stuff.

First off, Duluth, MN's Enger Tower is an awesome homage to our local area. We absolutely loved that. 

There are a lot of fun elements to this tower, and each floor is varied enough to keep each floor quite fresh. I especially enjoy that this adventure features two things that the PCs (as well as the players behind them) fear greatly: birds and towers. The reveals of both of them will be hilarious when played through.

The final encounter with the "angel" is very well done and provides a serious level of chaos that I really enjoy. I hope at least one PC is compelled to jump out the window. The healing every round makes this encounter particularly brutal for the PCs.

Overall, I like this one a lot and look forward to playing it. Very nice work. Well done.

Seeing as how our very first arc on The Rolled Standard was Call of Cthulhu, as well as it being the only game we have ever revisited (besides Mörk Borg), I absolutely love what this is. 

The sacrifice of four souls for The Ritual of Awakening is going to be immensely heavy since the PCs hold the few they have very closely, and may lead to a side quest of sorts to be able to gather more in the chance that they won't have enough. I like this a lot.

I really appreciate how open this is in terms of my ability (or rather, privilege) to add details to the individual rooms of the "dungeon" such as monsters and loot and whatnot. One of my favorite things about Mörk Borg (and OSR TTRPGs in general) is the simplicity and openness to interpretation that a lot of the content allows.

This is very well done, according to my tastes, and as an offering in general. I look forward to playing through this as this would make for a fantastic late-arc episode and an extremely impactful one, at that. Nice job, much love.

This is a fantastic encounter that can be thrown absolutely anywhere (as long as it's cold). Love the voices table, very creepy and can spark a lot of inspiration in the players. Using the results of the voices table is genius as well, especially since there is a correlation between what is said and what the skulls consist of. The Heart of Greed is extremely powerful and definitely needs to end up in the wrong hands. Very well done, can't wait to play this.

I love the map presentation, simple and effective. Well written and an escalating (while descending) adventure. Very well done.

Very well done. I love the concept of fulfilling the "wants" of the various patrons of the village. The map is very clear and the events are varied. Excellent submission.

Thanks Dante, I appreciate the hell out of that.