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Zuri

39
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5
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10
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A member registered Jun 27, 2022 · View creator page →

Recent community posts

I was about to say, I liked the twist of part one that it ended in a misunderstanding that pushed them apart. This could have made it unique and interesting to tell how they resolved that misunderstanding later in the story. But I was a little disappointed by the actual ending of the chapter which was quite a television cliché at this point.

For now, I'm not sure if I like "The Real Students of Magnolia Grove University". I wonder if it really adds something that could have not been told otherwise, especially with multiple protagonists and a shifting perspective.

It would have been intriguing if Leo's roommate would have been the one person that doesn't know his music, let alone he's famous. I'm sure, he would have appreciated it.

I love lost/found phone games! This one was a little too easy, but I liked playing it nonetheless! 

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It's funny that Felix's dorm room looks like the dorm room that Ash from Straight!? gets for Brandon and Zack:

Menace never looked this seductive ^^


It's interesting to see how the MGUniverse will eventually be connected or if it will remain brief moments like these:

By the way, is the library voice of the guy, randomly saying "Kabale" an in-joke or something?

fyi: Many trans people prefer just "trans" over "transgender" these days. But nice inclusion 👍🏻 You've got me positively surprised (I should really read the full description 😅)
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Another highschool story, but I wasn't expecting the ghost twist. Intruiging.

I'm not sure if I would consider this horrified 😉

I have to say, I'm trying to like Tyler but somehow, he just doesn't get that essentially investing people to have sex with them (Nix excluded) might not be the most healthy way of doing it. Well, that's at least how he comes across.


I have to say, while the hand animation is pretty good, the leg hair doesn't look that realistic.

Working with kinks sounds … entertaining 😉

Wow, I already know, you are a talented writer, but at least since the meeting with Spidey, you had me! I thought, being a writer myself, I would see through your storytelling, but you taught me better 😅

Damn, these are animated characters but with the rendering of the skin, you've outdone yourself! 👍🏻

Thanks, I'm sure, I will! :D

After what you've done to "Straight!?", I know, you're an excellent writer :)

Hi Blayke, oh, sorry! Should have checked 🤦🏻‍♂️ Yeah, there's an .sh-File that works as excepted 😬

Collection could indeed be used as a workaround(!), but that's not quite their primary purpose. As I said, there's already a page for one thing, where's the harm in making a page for a not very different thing?

Yeah, sure, this is probably a mental training thing to not only rely on muscle memory or something ^^

And you knocked it out in the park! 🎉😂


(Now, I just have to figure out where my old saves went when I reinstalled my PC 🤔😅
)

Yeah, it would be nice if there could be a setting to flip the default, I suppose.

Wow, I didn't expect the consent sequence to be that entertaining 👍🏻 Kudos!

This might be related: https://itch.io/t/1549260/game-pages-that-value-team-efforts


Well, there's a "Things to Rate" page in the library—maybe, a "Things to Donate to" page could be added as well? 🤔
But, yeah, that's not exactly a reminder.

This also could lead to some privacy issues of people creating games just to see what your local storage holds.

It would be nice if, additionally to this, users could add translations, the creator can review and approve. This might increase moderation but would help if you have a reliable user base.

When a topic, one has subscribed to, has a title, that is too long for the subscriptions table,

  • the "topic" label gets shortened (which is visually distracting but not problematic)
  • the author of the topic gets completely cut off (which is a little more annoying)

Might be related: https://itch.io/t/2954694/add-a-made-for-adults-toggle-so-people-wouldnt-be-forc... (also see my answer there)

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Since tags are not really curated on itch.io (as explained here: https://itch.io/post/9300017), tags won't solve this issue. Either, the tags system is significantly fleshed out or a separate "game properties" system has to be put into place to actually achieve what you are asking for.

"Subscribe to this topic — Get notifications of new replies to the topic" checkbox

"Subscribe to this topic — Get notifications of new replies to the topic" checkbox

I don't know if it was there when you posted it, but when you haven't subscribed to a forum topic, the checkbox is right there between the "Post" button and the textarea.

Additionally, profile pages are usually pretty empty. It would help to get some more stuff to get to know a person better—that's what you navigated to that page in the first place, isn't it?

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Currently, the forum navigation is only shown on the overview page

Forum navigation at forum overview

Forum navigation at forum overview

All, we have on other pages, is the store navigation

Store navigation

Store navigation

which I don't really need when I'm doing stuff in the forum.

I know, these are probably two separate systems, but it would be great, if I also had my bookmarks, forum posts (where do I find mine?), and subscriptions in my library

Library sidebar

Library sidebar

I think, it could be quite beneficial if, additional to reviews, there'd be an option for feedback (see https://itch.io/post/4639621) for different kind of things:

  • Bug reports (attach log files)
  • Visual feedback (attach screenshot with a comment)
  • Text corrections (would be great if there could be something like version-controlled edit suggestions or the like)

There could be more metrics like

  • Story
  • Gameplay
  • Characters (distinctiveness, development)
  • Interactivity (choices, paths, consequences, etc.)
  • Worldbuilding

Another thing, I don't like about leaving specific feedback in the comments is, that people leave all kinds of comments, not everyone of a quality level that would be considered constructive feedback. So, it's totally fine to chit-chat in the comments, but it would bury actual

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Without actively attempting to add a game to a collection, there's no way to see if it has already been added to it from the game's page:

When attempting to add it, however, you are presented that answer

Would be nice to have an indicator like this:

Just like the following and the rating button change their appearance/text when you already interacted with them.

The same could be done with the rating, btw:


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It would be nice to see a game's purchase price, I paid, in the library

Library » Things you own
Library » Things you own

and not just on the game's page itself
Header notice on the game detail page, when you purchased the game
Header notice on the game detail page, when you purchased the game
(related to: https://itch.io/t/2878372/show-you-own-this-game-on-all-pages-for-a-game-and-may...)
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Maybe, Oliver's mother should have told Dr. Norton (does he do anti-viruses as well?) that Oliver doesn't know to operate the computer—he might have thought twice, giving Oliver the job. And Dr. Norton doesn't seem to be as good a teacher as Oliver thinks, when he didn't notice, Oliver using the keyboard the wrong way round for eight hours straight 😉 Or is this a new trend, I just haven't heard of yet? 🤨

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Header of the feed page
Header of the feed page
A single post/update
A single post/update
  • First, it's not clear, that on the feed the top filter called "Posts" means what is called "update" in the cards below—or doesn't it?
  • Then, an update can but doesn't necessarily has to be a release as well, so I can't filter for that
  • More specifically, even if I could do that, I'd still get releases for platforms, I do not own
  • When I subscribe to a game, I always subscribe to everything—I don't even have the aforementioned filters from the feed
  • Furthermore, some people like to get release announcements as a heads-up beforehand, some don't. So, having a separate type for that would be neat, too
  • Last but not least, some people are premium subscribers (Patreon)—they get releases before general availability/public releases. So, even though, they would probably get notified elsewhere (Patreon), but they might want to have a separate type for that over here as well

Hey Blayke, are you planning on releasing a Linux build some time in the future? That would be much appreciated! :)

The milky nebular is beautiful

Dr Oetker actually made a fish finger pizza after someone suggested that combination on Twitter

Zack even finally got classmates 👍🏻

Even if you hadn't incorporated Mikhail's beard into the conversation, I'd still think, it'd be a great visual storytelling device

Even when he's gone, Ashley never stops to amaze me. That plant porn story is hilarious!

Even though, people might enjoyed an anal sex scene, what we got instead, was so much more authentic and human—thank you for constantly incorporating these important topics in a very sensitive way. And this emphasizes once more that the game, despite being tagged as nswf, is more than that, much more.

When Mikhail talks about the word "friend", I wondered if you call anyone an acquaintance except for when you want to offend them. I have the feeling that we Germans differentiate more than you do in the US.

The ending is interesting: When Zack arrived at the train station, I wondered what could possibly follow because he'll just drive home. But you weren't finished, granted. I still hadn't figured out what was lying ahead and even though, the metaphor about the woman with the suitcase was well-chosen, you didn't catch my attention there. But then, I thought, well, of course, he has to make the call to his parents, and you finally give us that happy ending. You proved me wrong once again. Your revelation that Zack tells this story actually came a bit bumpy. But when Bradon is revealed to sit right opposite of Zack, and they talk, I couldn't stop these tears from falling.

Your illustration of the moments they shared is neck and neck with your milky nebular frame

It's funny, that I thought, Zack should just go with Bradon when that topic first came up. But of course, even though, his parents didn't answer the phone, he needed that moment for himself before he could go with his now-boyfriend and so did Bradon with his epiphany

I can't thank you enough for this outstanding piece of (he)art you've shared with us. I enjoyed this roller coaster ride like not many others. I sincerely hope that we have not seen the last of you.

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Ash being meta?

Ash being meta?

I'm pretty sure, Ash wouldn't have played the game :D Don't tell me, you didn't have him say that on purpose :P

I just finished v0.20.5, and you absolutely killed it with the "Never have I ever" bar scene. I was laughing my ass off and with every line of dialogue I thought, you couldn't top that, but boy was I wrong! I said it before, and I say it even more now: There was sex in there, and it was good, but it was nothing compared to characters, story, emotions and humor. I could finish the character's sentences—that's how well you introduced us to each of them. In the spirit of 'honest day' I have to admit that I couldn't help but join them playing 'Never have I ever'—it was just too much fun—well, I know, it is ridiculous. I actually don't remember the last time I laughed THAT much. You should really consider, continuing to use your talent—I'd so love to see more of that, and I'd miss it, if I couldn't. Your frienda must enjoy playing drinking games with you so much! And you were right about the language thing: I actually had to look stuff up 😅—not much, but still.

Donating works from over here as well ^^ And honestly, the game is worth every cent, possibly more. And you really deserve that for the effort you put into all of this.

As a non-native speaker, I can tell that I have seen "worse"- Your writing didn't bother me and I don't recall any hard to read parts. People might wanna switch from Google Translate to Deepl.com. That one uses neural language processing (fascinating topic tbh) and translations feel quite natural. Have you considered making the game multi-language by letting the community input translations? But that might be a lot of extra work. I just thought, if they already kinda did that for themselves, they might wanna share it with others this way. Yeah, I imagined my solution looking kinda like your thank you page indeed.

Here's another thought, I just had on this: Maybe, some people want to skip optional monologues. How do you feel about adding something like a "page x of y" (maybe more like "(x/y)") on the bottom?

I absolutely what you mean about that aspect of writing. This is sometimes just wild. It often times feels like the story already exists out there (Plato might have called that "World of Forms"—sorry for getting philosophical ^^) and it somewhat just flows through you, your arm, your hand, your fingers and your pen onto the piece of paper or the keyboard onto the screen. Another thing I do while plotting for a story, I wait for an idea to ripe. Sometimes, the way, I wanted that one subplot to play out, just doesn't feel right to one of my characters. In that case, I wait longer until the character comes up with a slight alteration that keeps the general idea intact while making it coherent for the character to decide or act a certain way toward a specific goal.

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Heya Aaryn,

Thank you for your equally lengthy reply! I don't know, how I found it. I played three other games before, but yours was the only one that made me literally addicted. Funny that this is not the only time, I was looking for nsfw stuff and ended up with something not primarily nsfw that I absolutely love ^^

Yeah, I absolutely see your point. Maybe I should add that I'm a web application developer, so I know what coding is like. However, despite looking into game development a couple of times, I always had loads of respect for those who choose that field of software development since the focus is pretty much on details that happen in a split second or influence almost every other detail during the progress of playing the game.

What I called "decisions" could be roughly divided into two or three sub categories: On one hand, we have the "influential decisions" that would make stuff quite complicated as you said, but then we have more like "conversation topics" that don't matter, and the player can just decide the order in which they take place or skip them. I don't say, that a game should be cluttered with decisions, I sometimes get bored when I have to click over and over again without being challenged with making decisions every now and then—I hope, that makes sense. Or to put it a little different: If it feels more like a continuous movie, maybe the dialogue should proceed without me having to click all the time :D Especially the inner monologues at night, where the background is all black could be over the whole screen to have fewer pieces to click through.

3. Yeah, I like your meta jokes very much. It's good to have that kind of humor as a creator 👍🏻 Thanks for sharing a few technical details with me. I am constantly curious how this or that was implemented.

4. Actually, I haven't talked to you yet, but it sounds like it would be great fun, and I'd be a fool if I miss out on a chance to. However, I neither
have Discord nor Patreon—turns out, I'm a fool after all.

Wow! I tried a few games on this platform and this definitely stood out! Honestly, I was primarily going for a nsfw game and this game is not primarily about nsfw—BUT that doesn't change that I'm pretty impressed by the game. It has enough nsfw content, but the plot is strong enough to stand out on its own. The plot doesn't serve the nsfw content, it's deep, it's thoughtful and the slow pacing is realistic. This game is addictive, like literally. I know, the game is still in development, so don't interpret my feedback as harsh. Whatever I criticize now, you might already know and want to change when you go over it. Furthermore, these are small points of criticism, so they don't diminish the quality of the game:

  • Sometimes, there are long parts without "decisions". There are some points at which you'd be able to add some decisions. Even though, it doesn't change the outcome that much, eases the experience in my opinion
  • Even though, they point it out in-game, parts of the game feel like running in circles with ever the same activities and dialogues. I'm pretty sure, you can add a bit to that and probably already work on that
  • Some locations (especially the lecture hall) seem to be pretty empty. I know that you didn't want to add too many characters and Ernie appearing and disappearing makes it a bit more interactive but there is—yet slight—room for improvement, I guess

Last but not least, who wrote the verbal exchanges between Zack and Braden? Kudos to them? They are absolutely off the scale. I just love these dialogues 👍🏻