Hey thanks for the comment. Yeah after having some people try the game, I did realize level 6 was unintentionally the hardest level lol. The solution is just to move the direction block up 2 and the grey block left one. Thanks again!
DV
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Cool idea, does feel a bit unfair a lot of the times because death isn't really in control of the player most of the time (random generation), but I think it was well executed. Maybe adding some sort of way that the player can predict where the platforms are going to be, whether by telegraphing it beforehand or distinct patterns in the platform generation would give more control to the player and make the game a bit more engaging. Great entry!
Hey, thanks for the feedback, about the mid-air deflections, the timing can be tricky and it might be extra hard to pull it off because there might be some lag in the browser as a result of poor optimization on my side, I do think it's possible to pull it off and it might be easier to deflect first and then jump. Thanks again for the feedback and I'm glad you enjoyed the game.