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thefinaldegree

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A member registered Feb 18, 2024 · View creator page →

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I'd be happy to jump into discord and show you how our game is setup - you can find/dm me from the GWJ discord under the same username as here

Thanks for giving the game a play! 

I'd love to hear how far through you got? 

The largest objects in the game are planets from our solar system (and Pluto/moons)


We're planning/working on extra progression as well for after the jam, and our artist is taking suggestions for extra objects to add :D

Thanks for giving our game a go! :D

The small-video bug was one we encountered with not just this but with many itch games but just in Firefox (for us), so I'm glad that small toggle came in handy for you too


I'd noticed that about the disk too after uploading and I've already fixed it in my local version, just waiting to update after the jam voting finishes :) 

Having it fixed definitely helps sell the red-shift effect on the space objects!

Thanks for giving our game a play!

I'm glad you enjoyed the background and aesthetic - our artist worked extra hard, even surprising me with a final revision (what you see in the game currently) in the final hour of the jam :D

A small hint for getting a higher score: you can build speed like in space (avoid sharp changes in direction, smooth turning like a plane would is key)

As for further content, I have in the works an update for post-jam that's adding a bunch of things based on feedback
I put it together as a post for anyone interested: https://thefinaldegree.itch.io/stbh/devlog/735083/super-tiny-critical-bug

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Edit: Wanted to note that this was played without sound

A small short game as a first second entry to Godot Wild Jams,it's simple and well-playing in that I didn't encounter any bugs or glitches but I didn't feel a reason for playing through, so after the second (and admittedly half-hearted) run I felt finished with the concept.

Feels like it could be a very interesting introspective game with a bit more time & content.

A decent effort overall.

Interesting game, hard to play in it's current form.
It was on my 3rd play when I discovered that only half the projectiles from enemies were meant to be collected and not dodged (everything was travelling at the same speed, fast, towards the player)

The UI was initially a bit tough to figure as there's a biiiig graphic for a controller, then for keyboard controls it's hiding amongst a wall of text, whoops

One last note would be a more clear signal for the weapon being on cooldown, feels jarring to have it suddenly stop right as things start to get intense.

With a bit more polish, I would for sure have another few playthroughs, would be nice to see if you do eventually fly into the black hole (the closest I got was inside the accretion disk, which admittedly made it very hard to see anything going on)

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Thanks for giving the game a go! 

I've added more vfx to the roadmap for better projecting/signaling to the player when things are happening 👍

Thank you for the feedback, I've added ability pickups spawning in to give different effects to the roadmap 😁


Currently the only thing close to this is if you can hit an object with some speed, you'll gain a bit of time back on the clock 

Fun little game, would be good to have a tutorial and grid-movement to make going into 1-wide holes a bunch easier.

Found a few small bugs while playing:

  • Attempting to mine the lowest layer block locks the game
  • When on a rope that's touching the lowest layer, the player can continue to move past this block and into a freefall outside the intended game world

Overall a nice game, very enjoyable

Overall nice, but feels a touch clunky on the controls and a found a couple small bugs
Bugs:

  • When dying to a monster on the first level, the game failed to show the game-over screen, instead showing only black
  • When landing on a spike strip, it damages only once until you jump back on that same strip

Game wouldn't load in browser, unable to play (gets stuck on the Unity loader at ~90%)