It seems pretty dumb but I've still not seen anything about it. It just seems more dumb youtube clickbait than something that's actively harmful. Also if you think that's a problem there's a lot more clickbaity low quality nonsense that gets popular that you should also be complaining about.
The Hemohscin Project
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Another Nightmare and it's soundtrack are now both 35% off for the Autumn sale, they can also be purchased in a bundle during this sale.
Another Nightmare is puzzle-horror game with a vast and abstract environment with a variety of puzzles to solve. A powerful roaming enemy makes for a terrifying obstacle yet has many weaknesses to use against it. Manage your items and resources to find a way out of the nightmare.
With many endings, two extra minigames, and hidden collectables the total playtime adds up to around 4 to 5 hours of gameplay. The game features manual and auto-saving so you won't lose all of your progress after logging off.
Solve puzzles, stay alive, and wake up.
https://thehemohscinproject.itch.io/another-nightmare\
Flooded Halls is a minigame that was made in a few days off of a small idea. You're trapped in a flooding facility that you need to find a way to escape from or a way to stop the flooding. Manage the water level using water pumps and find rebreathers around the facility to stop yourself from drowning, find interactable objects around to find your way out.
Average playtime is expected to be around 5 to 20 minutes, there are two ways to escape but no save system as this is a short minigame.
https://thehemohscinproject.itch.io/flooded-halls

Physically based sky uses a lot of performance, but also if minimizing the window decreases the resolution then the performance is going to get a lot better. Looking at your stats window it looks like you probably have free aspect on, so a smaller window is going to be a lower resolution than when it's maximized, so of course the fps with be low. What resolution is the screen on your device?
I would say your problem is that you're using an apple product but that doesn't really solve anything. Unity usually only uses 30 to 50 percent of the GPU, at least on my personal computer, with HDRP. So low framerate would be expected, but if your PC really is at 100 percent utilization it probably is actually because of the device itself. Apple products don't really have good hardware, built-in graphics on anything is usually pretty terrible. Though still not knowing what your volume profile has on it I have no idea if it is because you're on an apple product or if you have some feature on that eats up performance. Like ray-tracing or volumetrics.
We just released a puzzle horror game that takes place in an abstract environment. It has a few hours of content and a unique story that actually happened to one of our team members. It is a commercial game though, currently on sale. https://thehemohscinproject.itch.io/another-nightmare
I noticed a sort of spike in Christian games/developers, or at the very least with messaging and symbolism. I'm sure a lot of people know of the Faith trilogy, but also Doors from roblox surprisingly has Chrisitan symbolism, Mr Hopps Playhouse outright has the player fighting Satan, and even Amanda the adventurer talks about Biblical demons and how evil they are.
I try to use at least some symbolism myself however only two of our games really have much of it; Coming Home and Another Nightmare.
https://thehemohscinproject.itch.io/another-nightmare
https://store.steampowered.com/app/3240970/Another_Nightmare/
Another Nightmare is puzzle-horror game with a vast and abstract environment with a variety of puzzles to solve. A powerful roaming enemy makes for a terrifying obstacle yet has many weaknesses to use against it. Manage your items and resources to find a way out of the nightmare. Solve puzzles, stay alive, and wake up.

We decided to remake/overhaul one of our previous games, adding all the up to date "modern" features of our more recent releases. The game will be new to Steam as it was not on that platform originally, however it was released on here and Gamejolt awhile ago. We will be adding a price tag onto the new version, however if it goes through an update the older free version will no longer be available. Re-releasing the game on here and Gamejolt feels a bit "cheaty" or "cheap" to us though. So we're not quite sure what would be preferred by our "audience" or new players, which is why I'm asking here. Like I said the game would update to have a price tag which would likely revoke access to anyone who downloaded the old version for free.
Any opinions?
JAOMC is a puzzle-horror game.
We have finally completed the demo for our future game "Just an Ordinary Maintenance Check", the demo shows off the core gameplay, visual style, and environment. An introduction into puzzles and items that will appear in the full game the demo is meant to provide an idea into what the full game will include and how it will play. The demo's playtime will likely average to 30 minutes, there is a usable map in the game so the estimated playtime will changed based on the player's navigation ability.
https://thehemohscinproject.itch.io/maintenancecheckdemo
It's unfortunate how much I see religion and also supernatural topics being viewed on the internet as negative, I hope to change that. It's also rare to see any good Christian content online, the only decent ones I've personally seen in awhile are the Faith trilogy and Mr. Hopps series in terms of entertainment.
This should be the third and FINAL update to Just an Ordinary Bike Ride, some fixes with the hidden content. A few animation updates in both game modes and a small amount of sound and music changes. As well as an updated cover image, to fit with the rest of our newer games. We appreciate you taking the time to play.
https://thehemohscinproject.itch.io/just-an-ordinary-bike-ride
A short game about sleep paralysis and sleep paralysis demons, this was made in roughly a week of constant work and has about 5 to 10 minutes of playtime. This game was specifically Evard's idea as it's his personal experience with nightmares, demons, and sleep paralysis. He has since dealt with the issues, as you find out in this game.
https://thehemohscinproject.itch.io/i-cant-move

https://thehemohscinproject.itch.io/another-nightmare
A game we released a few months ago has been updated with some minor content update but mostly fixes to major errors, the game page has also been updated to fit the new standard of what our games are going to look like going forward. We appreciate those that come back to Another Nightmare and those that have already played.
I saw the video, we appreciate you coming back for the second ending. The extra gamemode doesn't require you to do anything else, you just need to find the shotgun in the apartment. It's a sort of walking simulator future game teaser, if you come back for it on or off video.
If you liked the game consider playing our other games, it's all under the same storyline so far.
https://thehemohscinproject.itch.io/coming-home
Finally after a lot of set backs we released our new game called "Coming Home", it's a pretty short experience and is very much an introduction to how our games are going to look and feel going forward. As well as introducing a new not so friendly face, whatever is left of it at least.
This game is not meant for low end hardware, but as long as your device has a gpu the game should run fine.
Obviously to get instant engagement clickbait is the easy way out however one's branding pretty much determines what kind of audience you're going to keep. Someone like Thomas Brush would suggest making dev logs or livestreaming development or posting high energy and engaging game update videos. However that wouldn't work for everyone, some people wish to tell a serious story for example. Development log videos likely wouldn't fit any kind of ARG or webseries kind of branding, so for that cryptic teasers or mysterious kinds of videos would be much better suited for that style, especially for keeping retention rather than just attention. On the average it's a balance of building an audience AND keeping that audience.
You should probably put this in the help wanted category, before a moderator metaphorically yells at you through text. https://itch.io/board/10020/help-wanted-or-offered
I believe I have posted on a previous topic from you, but I cannot find that post.
Besides that, our latest full game has been out for awhile now; https://thehemohscinproject.itch.io/another-nightmare. It could take up to two hours of playtime, if you're not all that great with memorization or navigation. As it is a maze and puzzle game, though it is also a scary game so be aware of that I suppose. There is a map posted on our other social pages if you do get stuck.
Still referring to the popular section, the question was about getting attention or at least being noticed, not success. I said keeping an audience was about quality and would lead to success, but reading the question that was asked I didn't the topic of success being brought up. So I assumed it wasn't part of the question.
Let's be real here, heavy clickbait is the only way to be "noticed". Nothing to do with the quality of a game, there's plently of bad games that get extremely popular simply because they're clickbaitable. However those games die out rather quickly, clickbait attracts an audience and quality keeps an audience. The games that get popular always make use of things like buzzwords and well known ideas and topics, like being "inspired by another game". Clones of games and concepts tend to take off more than unique ones now but that's likely because that is all that's ever done now. Especially on here, you're only going to get popular right away if you make some average clickbaity horror game. The people making unique games already have a following, so they're able to do so. It's unfortunate but the only real way to be noticed right away to follow clickbaity trends.
I didn't assume you were agreeing or disagreeing, I mostly thought you were confused at what I claimed. However on your second point, no one is "unable" to create their own assets. It's all about time, willingness to learn, and in a way 'stubbornness' but really just not giving up. Like I said I have a lot points about this topic but unless you want to read an essay I will hold them back.
Well placeholders are just that, they're meant to be replaced. I am specifically talking about an official release of any game, hell even YouTubers would get screwed over for using music in videos that was "free" and later had it's terms and conditions changed. I have a lot of points against using premade assets but it becomes a whole discussion if I bring them up.