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Do You Have a YouTube Channel?

A topic by Pop Shop Packs created Feb 29, 2024 Views: 391 Replies: 7
Viewing posts 1 to 8
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If you are a game developer who creates YouTube videos about your projects, could you link your channel in the comments below?

I recognize that self promotion on social media is one of the best ways to find an audience for your games and build your brand image. I'm doing research on what works and gets the best engagement

Thank you!


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I have a channel called: Geocharge Official. About my game Geocharge, it has helped for marketing(only a little) but it's better then nothing. If you want to play go ahead.

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May I also suggest that if you have a Youtube channel to also have a Youtube alternative such as a Peertube or Odysee channel. Never hurts to give options as well as have a backup plan in case Google messes with your channel.

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i have a youtube channel as well if anyone wants to exchange followship lol https://www.youtube.com/@DrFaustrecht

also a twitch account if someone is interested in game development streams:  https://www.twitch.tv/xx696

Thanks for asking. https://www.youtube.com/@tronus_games

We are developing our parkour game actually and soon we will start again to post small videos on YouTube.

https://www.youtube.com/@joseph_everland9488/videos

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not exclusively game dev stuff, but i do post alot about my projects https://www.youtube.com/@aspen71/featured

Obviously to get instant engagement clickbait is the easy way out however one's branding pretty much determines what kind of audience you're going to keep. Someone like Thomas Brush would suggest making dev logs or livestreaming development or posting high energy and engaging game update videos. However that wouldn't work for everyone, some people wish to tell a serious story for example. Development log videos likely wouldn't fit any kind of ARG or webseries kind of branding, so for that cryptic teasers or mysterious kinds of videos would be much better suited for that style, especially for keeping retention rather than just attention. On the average it's a balance of building an audience AND keeping that audience.