Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ThePhoneme

31
Posts
3
Topics
23
Following
A member registered May 18, 2020

Recent community posts

So will it eventually be possible to make Bradley the captain? 馃い

The existence of "Finding Anna" makes me happy.

芦Tears of a Clown禄. x'D

1) I think consequences are important for the "Suffer through your choices" promise in the presentation of the game, but as it's only an outfit, it would be probably better to make it accesible through a shop as well... as a really expensive thing, of course. xD

2) I think it depends on how important romance is in the concept of the game. If it's a major feature, then a romanceable class girl for rogues would be necessary.  However, if romance is not that important in the game, then maybe Sangsue, as the special not romanceable class girl, should be given more attention to develop more things about Psema related to the key aspects of her plot.

3) Gouki in a kid-like wolf costume, definitely.

4) If PayPal works there, then yeah.

5) Style homogeny for permanent party members sounds important to me, unless the art fails to reflect the essence of the character or something like that.

Thank you for the incredible experience!!

(1 edit)

Error when trying to enter Ironswords mansion.

Edit: The same happened with the angel statue of Urbus and after asking the a guard about criminal records in ToB's barracks. The latter happened after entering the training zone in the southern side of the city and being reported by the guard there.

This comment is what happens when you criticize a work on the basis of a personal standard instead of understanding narrative objectives and functions of the different elements in the story. Turns out that the quantity of dialogue is variable, the number of choices has never needed to be extensive, and the "helplessness" of the character is in fact an important topic in the story, based on a context, of course.

Your tastes are not what makes a work "good".

Naturally, it's not perfect. Also, it can be boring for you, nothing bad with that, but it hardly defines anything. A different approach with pertinent observations could make a good review, but as it is, yours is rather useless.

Found this funny thing:


After that I accidentally noticed this:

It is possible to walk into the void.

In the Minotaur Cave, there is a bug in the angel statue scene with Azar. The same bug of the wererat in a previous version.

The angel fountain of Urbus gives no stats bonus with the blood thing.

Dialogue with Irvin's sister bugged. At the end, the same choices appear over and over again.

And after this error I casually noticed that, for some reason, the objectives of <Oath of Silence> quest reseted when loading the last save.

[Unable to find file: Graphics/Characters/J_Animal]

It happened when trying the grassy path here:


This error appeared when a battle started in the road to Urbus, it happened around the point in which guard Reuel is located.

I'm not sure if this is useful, but I remember that in the August version of the game, when the scene was about helping Nao escape her cell, the bug happened as well after using lockpicks on the door. Back then, I thought it was because the scene was not updated yet.

Perhaps it is about using lockpicks in-between dialogues, or maybe the floor of the tower or the configuration of the dialogue have the curse, then again, I don't know how these things work.

----

The guards of the "floor" thing are in the southern exit of Tolbana.

I found some bugs.

—After defeating the wererat, her picture remains. Player can walk around and all. I was able to go get some wine even:


—After handing <Signet Ring>, if the player talks to its owner again, the dialogue repeats, but without any ring.

—Error when selecting <Are you an adventurer, too?> in the conversation with the adventurer at the western side of ToB's sewers:

—If you enter the mines through the exit, this happens:

—After clearing the mines, the guards talk in the old terms of "floors" and "bosses".

—And the dialog box bug in Sangsue's chest scene still happens. Only if lockpicks are used, though.

When I talked to Moniam in Horunka Inn for the second time, this error appeared:


Psema is so cruel and unforgiving that it's killing its own developer. Fiction quality at its finest.

-Dialog box bug triggered in Sangsue's chest lockpicking scene still happens.

-[Unable to find file: Graphics/Characters/!Door4] when entering rooms at Tolbana's Inn.

-Voodoo recipes from Raggs are still bugged.

(1 edit)

In 2.3.3 the bug in Mermaid's Song still happens, but the one in front of Illfang's Tower is fixed.

The dialog box bug with Sangsue's chest still happens as well.

In the scene of the group of kobolds and the ogre in the road to Urbus a track is missing.

Unable to find file: Audio/ME/ME_-_gameover_05

------

And after that (I was able to continue by copying and renaming a random track) a second bug happened: the scene repeats endlessly even with related battles.

So yes, MC died trapped in an endless cycle of horror, which felt really Psema-like. xD

A save made before the bug will be free of it. No problem when loading.

But saving the game after the bug will save the bug in that data as well. No problem when loading other data, though.

Apparently, when this bug happens it affects every dialog box afterwards.

Even in battles:


Bug in the dialogues in the scene with Sangsue after using lockpicks on the chest.

She left, then a little white line appeared instead of the dialog box, then her art appeared again.

A screenshot of the outcome here:

When they chase MC, kobolds in the second floor of Illfang's Tower disappear instead of start a fight.

Strange. I downloaded the new version and went to check the one at Mermaid's Song: the bug still happens.

Maybe that happened because I used the save data from Version 2.2, or something like that. I'm not sure how it works.

Btw, thanks for the great content! :D

(1 edit)

There's a bug in front of Illfang's Tower. It happens when the cousin of Vagabond (the kobold) leaves after talking with MC.

It's the same void that appears after losing the battle at Mermaid's Song, in which you can walk, use the menu, and  even enter fights, but completely blind in map.

Edit: Uh. This happened in Version 2.2, I just saw the new Version 2.3. :(

After reading these VA scripts I was wondering, will Hachi and Gouki have their own routes as well? :o

Winks + "Got you the best cut" + "The only thing that walked away and lived" = Now my heart needs more of that wolf.

If 'hope' stayed in Pandora's box, I think it can stay with me as well. Ahahaha!

Best comment I've ever read. xD

Is there a link to download that old version? I'd like to play it. :o