So will it eventually be possible to make Bradley the captain? 馃い
ThePhoneme
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1) I think consequences are important for the "Suffer through your choices" promise in the presentation of the game, but as it's only an outfit, it would be probably better to make it accesible through a shop as well... as a really expensive thing, of course. xD
2) I think it depends on how important romance is in the concept of the game. If it's a major feature, then a romanceable class girl for rogues would be necessary. However, if romance is not that important in the game, then maybe Sangsue, as the special not romanceable class girl, should be given more attention to develop more things about Psema related to the key aspects of her plot.
3) Gouki in a kid-like wolf costume, definitely.
4) If PayPal works there, then yeah.
5) Style homogeny for permanent party members sounds important to me, unless the art fails to reflect the essence of the character or something like that.
Thank you for the incredible experience!!
This comment is what happens when you criticize a work on the basis of a personal standard instead of understanding narrative objectives and functions of the different elements in the story. Turns out that the quantity of dialogue is variable, the number of choices has never needed to be extensive, and the "helplessness" of the character is in fact an important topic in the story, based on a context, of course.
Your tastes are not what makes a work "good".
Naturally, it's not perfect. Also, it can be boring for you, nothing bad with that, but it hardly defines anything. A different approach with pertinent observations could make a good review, but as it is, yours is rather useless.
I'm not sure if this is useful, but I remember that in the August version of the game, when the scene was about helping Nao escape her cell, the bug happened as well after using lockpicks on the door. Back then, I thought it was because the scene was not updated yet.
Perhaps it is about using lockpicks in-between dialogues, or maybe the floor of the tower or the configuration of the dialogue have the curse, then again, I don't know how these things work.
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The guards of the "floor" thing are in the southern exit of Tolbana.
I found some bugs.
—After defeating the wererat, her picture remains. Player can walk around and all. I was able to go get some wine even:
—After handing <Signet Ring>, if the player talks to its owner again, the dialogue repeats, but without any ring.
—Error when selecting <Are you an adventurer, too?> in the conversation with the adventurer at the western side of ToB's sewers:
—If you enter the mines through the exit, this happens:
—After clearing the mines, the guards talk in the old terms of "floors" and "bosses".
—And the dialog box bug in Sangsue's chest scene still happens. Only if lockpicks are used, though.
In the scene of the group of kobolds and the ogre in the road to Urbus a track is missing.
Unable to find file: Audio/ME/ME_-_gameover_05
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And after that (I was able to continue by copying and renaming a random track) a second bug happened: the scene repeats endlessly even with related battles.
So yes, MC died trapped in an endless cycle of horror, which felt really Psema-like. xD
There's a bug in front of Illfang's Tower. It happens when the cousin of Vagabond (the kobold) leaves after talking with MC.
It's the same void that appears after losing the battle at Mermaid's Song, in which you can walk, use the menu, and even enter fights, but completely blind in map.
Edit: Uh. This happened in Version 2.2, I just saw the new Version 2.3. :(