I made a game playing around with the practical aspects of what it would be like to live in the kind of high tech future where access to all kinds of accessibility devices and medical aids would be like, kinda to make a point about assistive devices and aids and also just because I played Cyberpunk 2077 not too long ago and it's been on my mind.
Therapeutic Blasphemy Games
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You would probably need a tarot card template and then overlay that with the cards. I don't know of a more efficient way to home print them. I will also add that I am exploring options for a print run of this deck. I have a proof copy and it looks good, but now the matter is simply figuring out how to front the cost. The age old problem is that the more copies of the deck you print, the lower your cost per deck is, but you're also buying a lot of decks and you need some place to sell them.
This review is an amalgam of two after session reports I wrote in a TTRPG server I'm in on Discord:
It was blast. We came up with our cryptid to attempt meeting and wooing was a Will-o'-the-Wisp which we had decided was the trapped soul of some lesbian from long ago who had arranged to meet up with her sweetheart at this lighthouse. She waited and waited but her sweetheart never came. She continued to wait until her soul left her body in despair.
When my friends and I wrapped up our game it was a bittersweet. It's worth noting that this is a different version of the game than I had played with my roommate once before. I had an ashcan version, but when I brought my friends together we were now using the full version which is significantly better is basically every regard.
Unfortunately, the dice were unkind and our cryptid consumed us. All but one of us was destroyed and turned into will o' wisps. My character, Aoife Self-Insert, had been pulling a Neo in the train station of the Matrix trying to wingwoman the shit out of the situation, but instead Aoife fell into a coma she never woke up from.
It was a good time. Highly recommend this game to everyone.
Hey folks,
I hope you all are enjoying the adventure jam. This time I did my first dungeon crawl for MÖRK BORG. I put a lot of effort into imitating the artpunk style of the gamebook while still making it my own. I certainly love and appreciate getting paid for my work, I'd also love for more people to see my work so I'm dropping a link here for you all to get your hands on it. All I ask is that you leave a rating if you grab it.
KEY LINKI also need a little help. I seemed to have done something to the game page and can't figure out why my community copies won't show up. Does anyone know what's going on there? Here's a link to the game page (CLICK HERE).
Update: I found the fix for the community copies. I don't know how, but I think while I was editing the game page I removed the actual file for the dungeon crawl and if there's no file, there can't be any community copies.
Many thanks all!
Ok, it's funny, but I thought I had already joined this jam and then I went to jams and noticed I hadn't joined the jam (I saw it all the time so I just assumed I had joined it). Y'all, this has been six months of my life put into one game. Currently in its Itchfunding Edition, Medusa's Marauders M.C. (Mx3) is about spellslinging biker dykes riding forgotten highways to fend off the ever encroaching Forces of Hell. You can play the quickstart sample play for free. Thanks for this jam. It was one of things that helped me keep going.
There are some game books which build such rich worlds that you are automatically transported there just by reading the book. This is one such book. Moreover, I sit with my physical copy in my lap, tears in my eyes, and nose runny from the warmth and quiet happiness reading this book brings me. This is the kind of retreat into a journey that I needed and I look forward to bringing friends along for that journey.
Thank you for such a thoughtful gut reaction. While I don't think the solution to climate catastrophe lies in the individual, I do think that people might understand the way forward through the lens of individuals and moments rather than grand scale. I don't want to lecture in this reply, but I just wanted to thank you. This comment is such a honor to receive.
I just realized that the text-only formatting was all messed up and I'm rather embarrassed by that, but I have fixed it with this: there are now two text-only file formats. One is in PDF which looks exactly how I designed the text-only version to look. The other is a text file. Per text file usual, it has no formatting except lines breaks and spaces. It still looks better than the RTF version.
Apologies again for the sloppy appearance on the RTF version.
This is such a gorgeous SRD. It's a work of art in its own right. While every other SRD I've read treats the process of breaking down the mechanics as perfunctory, this SRD relishes in its own aesthetics. Truly marvelous.
I do have a couple thoughts/suggestions that would be quality of life improvements:
1. I'd move character advancement up to be alongside Lessons or I'd move Lessons all the way down to be with the character advancement section. Having those two split up across the actual entirety of the document is a truly sad thing.
2. It isn't clear what Scatter is and how that relates HP and MP. Are they interchangeable? Could I replace Scatter with HP or vice versa? Most 90% of the SRD you talk about magic having a Scatter cost and then on one page you talk about HP and it makes the reader scratch their head and say, "Wait, what?"
3. Assist Pools being so far away from the section on Spell Pieces makes it difficult to understand what you use them for aside from narrating spell effects. You get a better sense of what Spell Pieces do and how spells function mechanically (not just narratively) once it's brought up in facing Encounters.
That said, these are just my opinions as I went through the SRD with a fine-tooth comb and made notes for my own contribution to the Harmony Jam.
Even if you don't think you'll use it to make something, you should pick up a this SRD, read it, and imagine the possibilities. It's a great SRD, easily the best looking SRD I've ever seen.
Thank you for sharing this with us.
Hey all you lovely people perusing the submissions of beautiful stuff sent in,
There's a lot of cool stuff in this jam that's PWYW and/or free so I wanna leave a few words of wisdom that were hard-earned.
This is for anyone who is new to Itch or for whatever reason just isn't aware: if a game is offered to you free, the least you can do is rate it. You don't have to write a dissertation about existential complexities of blah, blah, blah... Just give it the stars you think it deserves, if you wanna be real good to the game designer then leave a comment saying what you liked about it.
This isn't a demand. This is just one game designer who at one point was new to Itch and felt bad months later when she realized she should have left a rating for all the games she was gifted.
Watchmaker's Apprentice: A game about reflecting on life choices while building a watch.
https://jamieoduibhir.itch.io/ourheroneighbors-rpg
If you can still add it, that is.