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TheSnaccmeister

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A member registered Dec 02, 2017 · View creator page →

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While a not of calmness before the storm, it may genuienly be the most fun game I have played all jam and I just had to keep coming back and retrying for a better score

I actually really enjoy the idea of solving a puzzle then having to platform, my only real suggestion for the future is look into making Coyte Timers and the character slows down if they hit a wall, I'd say those little changes would take the gameplay from a 9 to a 10

I honestly really love the art of this game, it's so unique while all of it being consistent. my only major gripe is in the eye minigame there was no indication where the poop was going to fall from and it fell to fast to move away when you see it.

I really really loved how the crowd of shoppers went from 0 - 100 with the second wave, completely caught me off guard after having only two shoppers before and added this panic I did not expect

only real critisim is due to the shelves seemingly not having a max you can put on them it makes it hard to lose

Exactly yeah, gives a reason for players to interact with it even with such a small time limit

Mostly, I didn't have time to set up a tutorial to explain it but the more rooms you have and the more equal the variation the more bunnies you can spawn

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I kinda wanted to, but as it was setting it up so the controllers actually worked the way I wanted them too was stressful, Thanks for playing!

Thank you, it got a bit stressful near the end, but what game-jam doesn't!

Thank you for playing, as for your questions, I had time to implement a 5 minute countdown, but I didn't have time to actually show that countdown as it was already 3:30am where I am, the way I implemented the Theme is when you wrap a gift it goes onto the battlefield, (hence why the guns are wrapped) I wanted to make an animation where it goes out of the chimney then falls back down, I guess that's for the Post Jam version!

I really liked it, some music or sound effects would have added to it (not that I can talk), but otherwise well done!

Easily the most polished game I have seen so far, and I could easily see what I played on some kind of flash site (f to pay respects to flash game websites) Great job!

the concept is really cute!

yea, I submitted it at 3:30AM and I have yet had friends over to record finalized game play, will definitely get to it though! thanks for the feedback!

Its a quite fun quick game, I wish the "tutorial" was a bit more... tutorial, you could have gotten away with a "Level 1" and "Level 2" rather than a "Tutorial" and "Level 1" but other than that a cute quick fun game!

I really enjoyed this game, I really hope you do more with it, a fun little party manager type game!

I really enjoyed this game, I really hope you do more with it, a fun little party manager type game!

I like how quick paced it is, its quite fun to play!

its a very adorable game, the controls are a bit wonky at times, but honestly one of my favorites I have seen!

Its got a very funny unique idea, but it felt like I was loosing health randomly making it difficult to get more than 3 gifts in

I really liked the art and music, great jo

Fun idea, although it crashes when you try to throw nothing into a trash can

I can easily say I learned at least five things, although the game has a paradox in it, you see in level five there is the answer "this game is perfect" and its apparently wrong, but it shouldn't be wrong it should be right, but that makes the question wrong because its that means there is a issue in it

Yea, I get what you mean about the theme, it took me a whole day to even decide on what I was doing, but that 3D scene was pretty well made, definitely the highlight in my eyes so it was effective

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yea, the sounds were added at like 2am - 3am where I live (just before the deadline at 7am) , and I kinda rushed them, it wasn't till the following day I realized I made a mistake

(I think I just realized who this is)

it is 100% possible to win, I have multiple times, it originally wasn't, so just before the deadline I fixed that solo issue, but I'll look into whats not straight forward

Yes, jts intentional, that was actually the first part of the game I came up with, then it being a platformer, than space, then the fake platforms I threw in on last day, I am glad you enjoyed it :)

this is one of the most original games I have seen so far, I love how the lie is that there is no lie because there is a lie... Lieception, I also like how some of the comments leave constructive criticism, its quite cool seeing other developers also have the most constructive criticism for themselves

it was fun, but the combination of the music and visuals gave me a headache after a while, also I cant 100% see how the game lies

super cool idea, the controls are nice, the rules are clear, but the game is still technically lying to you

It was quite short but sweat, I liked the genies hmmm hmmm's, but I think i encountered a game breaking bug, if you get the heart and it takes away a heart when you have one heart, you cant die, I am not 100% sure if that is intentional, but yea

Overall a really cute game, I really liked the art and sound, it was all fairly retro, and the ending was actually quite entertaining. if I HAD to put some constructive criticisms up it would be the jump feels weak and you really have to thread the needle a lot of the time, I got stuck around the bit after first encounter the zombies and you have to push down the box

it was fun, I'm a little disappointed there doesn't seem to be a good ending from what I played, but I like the voice acting, and it gave me heavy "there is no game" vibes. although I feel the whole idea of "the game is a lie" doesn't work after the game gets loaded back up, even if things are broken its not quite a lie, it is still technically a game (I guess the voice actor was lied to in a way)