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Into the Rabbits Den's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #759 | 2.652 | 3.750 |
Innovation | #766 | 2.563 | 3.625 |
Graphics | #839 | 2.652 | 3.750 |
Overall | #944 | 2.342 | 3.313 |
Game Design | #955 | 2.298 | 3.250 |
Fun | #1007 | 2.121 | 3.000 |
Audio | #1104 | 1.768 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Prepare for the incoming storm that is the fox by building a base to protect your king
Did you write all the code and made all the assets from scratch?
Yes, a team of two made all assets except for the audio and fonts
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Comments
Congrats on the submission!
After playing for a bit, I would say the only feedback (that wasn't mentionned here) is the fox's life. We don't really have an indication of how our path works or if it's efficient. Maybe having a health bar or different visual depending on its health would help to see where the path needs to be improved. Also the fact that the path gets completely destroyed after each tentative. Would be nice if we can continue the path in an interative process ;)
For everything else, I love it! The artstyle is neat and clean, I like the "paper mario" style you went for, fits well with the rest.
I hope you continue the game after the jam!
I really like the concept and the visual style! It was a bit unclear what I was supposed to do, but managed to figure it out after a while. I would've replaced the time limit with resource limit so I could strategize more. I think there was only 1 sound effect in the game, could've used more, and of course, music.
I really like the art style, it was a bit confusing at first but then I got the idea. I like the tower defense type of vibe it's giving. My only problem with it is that I wish we had a bit more time to setup because one minute doesnt seem like a lot of time for me. But that might just be because I suck at tower defnse lol. If you want you can also check out my game too!
I like your art style.
Was a bit confused at first, but then realized what I was supposed to do. Were the different rooms just for aesthetic reasons?
Mostly, I didn't have time to set up a tutorial to explain it but the more rooms you have and the more equal the variation the more bunnies you can spawn
Ohhhh like Barracks in a RTS or something of that nature - clever!
Exactly yeah, gives a reason for players to interact with it even with such a small time limit
the art is nice