It is also my first time making one of these, and I'm personally gonna go to the side of making the player feel anxious due to the ambient and player expectation. As in my experience these have been the most upsetting for me maybe for you those are the jumpscares or the chilly story ones, making something that would scare you its the best but consider that if you only playtest it yourself you probs wont get scared knowing all that happens behind the scenes
TheStarkye
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Rolling ball game concept isn't a bad concept itself, but I have a few points as a kind of recommendation for future jams/games you make:
- First, consistency. I think you were telling a story with your game but when things change out of nowhere in a non-intuitive way it can confuse the player. In this example the final destination for the player and the camera zoom weren't consistent and it can be confusing at first.
- Second when you join a jam it generally is to make a game with the limitations and the learning opportunities that brings (Also the fun), it would have been harder but possible to make this in an actual 64x64 pixels resolution and would recommend to join smaller and simpler jams too that have less restrictions when starting out.
- The last one is the game itself is not bad, movement is well implemented and level design is not bad either, great for a first game and good luck in the ones that will come! Hoping to seeing you grow in your journey :)
A thing I considered a big part while making levels was momentum, the player moves slowly but can build up a lot of speed to get through some of the levels as fast as possible but I also think it's true that they are a bit too difficult to master. Thanks for pointing out the dizzying graphics I'll have that in mind too! And thanks for the play :D