innovation 10/5 , really good game
theylite
Creator of
Recent community posts
thank you so much for the feedback, that was my plan at the start but the time limit made me switch and just finish the game loop as soon as possible , the idea at first was like the following .
The player begins the game on a sunny day, collecting jelly, which increases their power and helps them prepare for the upcoming storm. The jelly can be used to craft items or build defenses. Periodically, tension-building events occur as the player progresses, with the soundscape gradually shifting from friendly to ominous. For example, an earthquake followed by a loud, frightening noise will signal the start of the storm.
During the storm, the player must defend themselves using crafted items or structures built from jelly, which reduces their power based on the amount of jelly used. The player must carefully manage their resources while fighting minor enemies. After defeating these enemies, a boss will appear, with its power determined by the wave.
If the player survives the wave, they advance to the next one. If they die, they return to the start.
this is my first time participating in a game jam and making a game in a week, i wasn't aware of how little time we got, i will make the changes after the event.
thank you