As always, it's got that Hot_Shack charm to it! ;) I recommend checking out my VOD. It was overall had me intrigued! I would love to see a little more consistency with the gameplay, or rather utilizing that clone feature a little more all throughout the game! Overall it was a fun time! Thanks for the game, keep it up! :)
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A Shacking Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #107 | 3.308 | 3.308 |
Overall | #202 | 2.938 | 2.938 |
Graphics/Animation | #211 | 2.923 | 2.923 |
Theme/Limitation | #215 | 3.077 | 3.077 |
Fun/Design | #239 | 2.846 | 2.846 |
Technical Implementation | #260 | 2.538 | 2.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
The limitation (Collectable) is seen in collecting coins to buy more bullets and the Theme (There and back) was used like time travel (You go there and back" in time")
What was your team size?
Solo
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
We have credited all assets used in the game including our own name(s) or team name(s)
All original game code and original assets were made during the jam period
The game does not include NSFW or hateful content
The game works on the web or as a Windows 10 download
We have answered all submission questions honestly and completely
If your game includes any of the optional challenges, select them below:
Hidden Secrets
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
If you go to the Flick village you can meet a future boss I will program in a future update
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