wonderful! only just got around to this. love the narrative voice that the older gentleman has. very entertaining!!!
Play game
Gentleman, Adventurer, Crocodile's itch.io pageComments
I was finally able to play this, and it's great! I found that the game has a relaxed feel, whether the timer is enabled or not. I could imagine the crocodile as a sort of sage/guidepost character in another game, where you aren't quite sure if he's telling you the truth. :)
As you wish: I'll play your game but I warn you -- I'll enjoy it.
Manipulating text is not easy, but it looks easy in this game. I confess I turned the timer off immediately - as I'm not a fast reader and wanted to enjoy the story.
- Music is great.
- Story/Vibes are great.
- There were a couple of beats in the story where I felt like the narrative led me to a different question that was wrong.
I had a good time becoming educated, listening to the ramblings of an old crocodile. ;)
Thank you Xed! The questions are really mnemonics. For a while I switched over the "strangest people" and "coldest place on earth" because the questions work with both chapters. I changed it back because it seemed a bit too cruel. If I work up a V2, I will probably draw a closer link from one chapter to the next via the questions.
The 20 seconds was a delicious appetizer!! A very well written story, engaging music and beautiful visuals. I couldn't help but take the timer off to enjoy the entirety of this delightful story.
A very original approach and a really nice story. I enjoyed it and found it very relaxing (+gentlemanly)!
I like how simple this game is. Although I’m not sure if this type of gameplay works with the 20 second limit. At least I’m glad you added the ability to disable the timer, so I can take my own pace for reading.
Don’t get me wrong I enjoyed this game and it’s very cool!
lovely music, lovely theme, adorable characters ...
confess that I needed to turn off the timer, I am really not a fast reader, but enjoyed my time greatly with the crocodile story ... very specific comments on strangest people, cold places, travels .... real nice short textual conversational experience
As all other commenters before me, I can't praise enough the art and and the general ambiance. Everything is very poolished and feels professional. Also each new game is a step up in all departments and that adds a lot to how much I enjoy them.
Passed the initial frustration to not be able to actually read the story, re-reading the menu entries over and over again until i could finaly beat the game shaped an implicit story in my mind. I will now take my time to play without the timer and see how close it matches your words.
Hi Akz ! The story is wonderful, the ambiance, the art, the music, I love it all, but how can you expect us to read it in 20s ^^’ ? Even after reading it once, there is just enough time to scroll the lines to get to the bottom of it in 20s. But, still, the idea is great, a story that makes sense only in a certain order, otherwise memory is fading away. And you’re such a storyteller ! Would love to see a comic adaptation of it :)
I respect the decision to write waaay to much text than is feasible to read in a timely manner. Consequently, I didn't read most of it, but I enjoyed the atmosphere and I feel like I got the gist of it as well as a person can without using the unlimited time feature.
The gameplay feels very polished and I really like the setting, characters and art style!
Like others have said, for me the game is way more enjoyable (or even possible to play) without the timer.
It took me a while to figure out that you need to find the right order of the stories. Maybe it needs to be clarified more? Part of the reason is that I found the "failed" story dialogues super engaging and funny, so it didn't feel like a "fail" to me :D
Also I found it a bit cumbersome to start from 0 every time you click on the "wrong" story, and the double-click-to-skip-mechanic made me accidentally click on the wrong story a few times.
I hope you'll continue working on this, wanna see more of Victorian croc!!! :-)))
Thanks bonkibot! The game is intended to make you feel like the old crocodile, under pressure to complete the story quickly. It's going to be fun for some people and not so much for others (which is why there's an option to disable it).
You're right about the final dialogue. I wanted to do that but it would have increased the number of clicks you need to do to make it to the end. I also originally planned to include more dialogue and branches inside each chapter until I tested it and found that getting through the seven chapters was already pretty tight. I'm going to be making up my mind about whether or not to expand the game with a longer and more branchy, untimed version.
Thanks for the note about the double-click. I'll try to fix it so that it's harder to accidentally activate the menu during a double-click 👍
i love the art style! im not sure about the mehcaincs though, i feel like the time constraint kinda forces me to not care about the text and just click stuff until i get a win state
The music and art style are pleasant, creating a welcoming atmosphere. While the gameplay presents a challenging experience, adding some voice acting could significantly enhance engagement and accessibility.
Here’s a corrected version of your sentence:
If you’d like to help me, please consider leaving a review at:https://johndoubleub.itch.io/infernal-machine
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