Update: We added a download version now which runs absolutely fluent on even the oldest PCs ;D
Thriver MediaWorks
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Thank you! I'd love to make something bigger out of this and it certainly needs a lot more polishing, but sadly I don't have more time, as I'm already working on a Puzzle Platformer for Steam and doing other challenges like this for YouTube
(Check out "Midnight Shift" on my itch.io page if you're interested ;D)
As we had a lot of fun developing "Midnight Shift" and received even more positive feedback, we decide to continue development and make a Full Steam Version out of it!
If you want a chance to become Beta Tester, updates and informationen on the game, insights in to the development of an indie game and much more, make sure to join our game's Discord Server!
If you want even more information about "Midnight Shift", go follow our Social Media Accounts on Instagram and Twitter ;D
Instagram: https://www.instagram.com/thriver.mediaworks/
Twitter: https://twitter.com/ThriverMW
Thanks a lot for taking a look at our game!
I can agree on everything you mentioned, we're already working on an update to fix this ;D
Most things like the pulling-boxes-mechanics were actually planned from the beginning, but we sadly had to cancel these features in order to finish the game in time :/
But as we decided to make a full game out of this, we're already working on all of this and lots of new cool features (f.e. level editor, assembly lines, more facility parts, ...), so stay tuned ^^
Really fun little game, even though I fell victim to car crashs like 20 times haha
My recommendation would be to allow movement only in certain lanes, so it's easier to quickly escape a car by driving into another road (I mostly had to press left/right several times until I found the right spot to enter this road)
But anyways, I had a lot of fun playing your game!
Nice game, those 2D artworks are really good, even on 'finished game' level!
As other comments already pointed out, you should rework the aiming system, as there's no real indicator on where you would shoot and you actually have to aim below your target to hit it.
But apart from that, this game has really nice looks and feel to it for being a GameJam submission ^^
First, thanks a lot for this huge feedback, this is a lot of help for us!
-> Actually, we were working on pulling mechanics during the gamejam, but scrapped it because it took too long to finish in 60 hours.
This will definitely be in the full version!
-> Yeah, the trampoline bug is one of the worst one's still in the game, but this should be fixed soon! (Did you find the easter egg where you needed the bug to find it? ;D)
-> Really cool ideas for making the game special! We didn't manage to finish more than just the pack theme yet, as this was our first game ever, but we'll definitely do more than this in a full version and probably even make use of some of your ideas ;D
-> Yeah, I also noticed the color/background issues you mentioned, especially small packages that 'hide' between all the background packages. Probably the parallax scrolling would also be more effective with more defined background parts.
Thanks again for all the positive feedback and especially thanks for the time you took for this, as this will help us quite a lot for a full version!
Thanks for the feedback!
The bug you noticed is already on our list for stuff to fix, shouldn't be an issue in next week's update anymore ;D
BUT you can actually restart a level by pressing 'R', this would've helped you when the box-out.of.bounds-bug happened.
Just look at the Controls-Page accessible through the game's main menu or the game's description, all controls are explained there.
But you are right, we should have added another help-message telling the player about the restart-feature in game
Nice game!
This feels like some old arcade game, especially with this limited palette and 8-bit-sounds ^^
Although it's a bit simple (Which is normal for this genre), it was really refreshing to see something in a style that no other submission has :D
The only improvement tips I could give are maybe change the control settings to more commonly used buttons (AD / Space or WAD f.e.) and add some more variety to the gameplay while still keeping it simplistic.
I actually like that there's no main menu or retry button, as this adds to the feeling of playing a fun retro game in an arcade
Overall, really cool game!
Seems like I didn't notice this game until now - lucky I finally did!
Absolutely amazing artwork, especially that you designed various backgrounds, while all look great!
Loved the idea of receiving skills with progression in the gameplay, this way it's way more fun than just "Get this key, so you can open that door"
20/20
Thanks for the feedback!
The fuzzy graphics could be caused by our workaround to implement the intro - we had to transfer the video into a spritesheet and animate it in Unity, as there's a Unity issue so videos don't work in WebGL builds, but as the full version will be downloadable, this will definitely be fixed.
This was our first gamejam, so we had no time to learn how to make scaled UI - will probably be added next week already ;D
Thanks, I hope you had fun :D
Simple but really fun game!
The graphics aren't too good, but those particle effects definitely make up for that!
I really liked the game design, especially that you can get infected without zombies touching you, or that you made different kinds of enemies.
Lots of content for a game made in just 60 hours!
Thanks for the feedback, I noted that we should adjust the movement speed now!
We sadly didn't have much time left to design levels, but we're constantly working on updates!
We already have lots of cool ideas like forklifts, assembly lines, level editors etc and we will add way more levels to the final game ;D
Wow, this is actually the best Pixelart I've ever seen! You managed to make your menu better looking than the entire game of my team haha
Great story, really polished dialogues and graphics, I had a lot of fun playing, eve though I'm not that much into clicking-story-games :)
If you plan to continue developing, I'd recommend some more minigames (Plus a little tutorial to them, while it is easy to understand, I still missed this in the selling minigame) and maybe even some decisions, as right now you can't even lose in the selling minigames.
But anyways, great game!
Creating a 3D game in the short time given in a GameJam is hard, but I'm amazed how you managed to not only finish it with this high graphics quality, but also cool gameplay that matches the theme, nice A.I., even atmosphere and cool music to give players a better feel of the situation, and also some little, but important features like settings for different screen resolution (Nearly no submission has this feature at all)
Obviously, in just 60 hours, a game like this isn't perfectly polished yet, but I'm sure it will be really good after some more work ^^
As HilmBarney has already said everything to bugs, ideas for changes etc, I'll just say: Great job on this game!