Thanks a lot for the long comment! I ran out of time adjusting the camera on each wall, which made the reflections too high for the player. I will make further adjustments next week. We were inspired by the mirror maze in Rental and Zelda. Hence, the wall was purposefully made tall to restrain the view. I will extend the light beams for better indication. The 3rd level was made 100% out of mirror for greater difficulty, and yeah, it needs more refinement based on suggestion feedback, Thanks again! The commentary was inspired by "Getting Over It "'s voiceover, which is demotivating but was part of the story design (the fish wizard who does not believe that our protagonist can collect the Ocean Heart; it was part of the character design.) More story background in the next update. We ran out of time creating animation for the fish; we will get to it someday.
Tianya Shi
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Thanks for the comments and suggestions! We did not explain enough of the gameplay for players; hence, UI and further explanations about the story will be added after the week. The hammer was used to break the walls, and the potion can be collected once per time by pressing 'e'. Lighting and the environment are key things we will fix later.
Jack Flaghill's Hyper Fishing X-TREME jam comments · Posted in Jack Flaghill's Hyper Fishing X-TREME jam comments