Is there a way to turn off - or partially turn off - the bone transformation from a parent? For instance, when making a breathing animation it is useful to scale up the chest, but not everything else bound to it.
Yeah, just saw that on another post a few seconds ago lol Thanks, mate! Ah well, it can be done manually by keeping track of the transforms during the keyframes where the parent changes. Thanks nonetheless, it is great being able to do bones animation on pixel art :) kudos, mate!