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tjkfox

13
Posts
A member registered Sep 18, 2022

Recent community posts

Gave it a try and it was pretty fun.  Very much reminds me of the Buxom mod for Slay the Spire which is a really fun mod.  Expanding it out to other forms of growth is a good concept so I think you've got a solid project idea.  My current question would be have you considered making the growth mechanics happen during combat instead of reaching a level and then the growth happens?  The buxom mode had the growth happen during gameplay and personally I like that approach more but understand that may be a hard thing to implement, especially for muscle growth.


Also while I think the chibi's are cute is there any consideration of making the player character non-chibi?  For the enemies I think it's fine but for the main characters I feel being chibi will make it hard to truly make them grow in their respective ways.


Good work so far though, everything seems programmed well and you have a sound concept going.

Very simple but very addictive gameplay loop.  Break things to get bigger which then allows you to break bigger things and get even bigger!  Visca is also an adorable gremlin and the dialogue from the AI + Police was fun to read.


The roguelike elements help to prolong the game as each run allows you to reach higher and higher sizes.  I think the only real critique I would have is that from my experience some of the upgrades just don't feel all that useful.  Speed and Block upgrades just don't feel particularly helpful and while the Charge upgrade is okay the Punch is just way better.  Consumable upgrades also allow you to just brute force things.


All in all a very cute and fun game!  Would totally be down for a sequel that's longer/bigger.  I can already see Visca punching mountains into dust lol

The lock means you have to find the trash panda in one of the garbage cans yeah.  I did notice that mechanics seemingly get introduced on the night before they are actually explained.  Or at least I swear that's what was happening when I played it.

I mean, they've been putting a lot of time into this game so it's entirely reasonable for them to expect some money their way.  If you can't pay due to foreign currency can you at least subscribe to their Subscribestar page?

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Sharing my thoughts after a few hours with the new Nightclub mode:

Conceptually I think it is great and the gameplay is pretty solid as well.  The mode makes the game feel way more unique instead of the FNAF spinoff that it was before.  The gameplay is also pretty solid, there is a enough layers to assigning the girls out that keeps it engaging; needing to manage their lust meters, assigning the right girls for the tips, trying not to have too many blue guests go off at once stalling you out etc.  I can definitely see even more depth added to this system which is great.

Visually things are a little rough, the new outfits for the girls are great but the animations feel a little stiff to me.  Not to mention the clipping through the girls vaginas when they jump you.  The lighting feels a little flat as well and some of the visual elements in the actual admin room are pretty bland.  But I expect all of that to improve over time, the focus I'm sure was on getting the gameplay down pat which I think you guys have done a pretty good job on.

My one major critique is the roam bot.  The bot moves way to god damn slow and rotates even slower.  Heaven forbid you turn the wrong way when trying to find the trash can girl or go to the wrong room as you will waste an insane amount of time.  There should be punishment for going the wrong way for sure but it feels waaaay to punishing at this time.  Even when you choose right it still feels like it takes way to long to get where you need to go.

Also I feel the whole door mechanic either needs a better explanation or needs a better tell on which side and when the girls are going to jump you.  As far as I could figure out the girls will first appear on the sofa's outside of your office on either side and when they show up there they will then jump you if you don't close the right door on time.  However I swear I've been jumped without them showing up on either sofa, if that even is the signal.  It's entirely possible I just don't understand how this mechanic works exactly but I can never exactly pinpoint when the girls are going to show up and when to shut the door.  I think I figured out what was happening, the girls can sit very close to the door making them hard to see if you are just quickly jumping from camera to camera.  You have to pan down a bit to see them if they're sitting there.  Still don't know if there is a clear way to tell when they will appear so you're left jumping back and forth between the cameras.  Might be fine as is would need to play more with this discovery.

The above issue leads into my next one which is that it is way to easy to get snowballed if even one girl gets into your room.  I do want to say that I absolutely LOVE that the girls jumping you is a punishment and not a game over and don't want that going away.  However currently it feels like if you mess up and a single girl gets in get ready to have every single one of the lining up to run a train on you.  I'm not 100% on how to stop this effect other than putting a cap on how full the other girls meters can get while you are getting jumped.

Lastly on some of the later nights it feels like the influx of customers does not keep up with the girls lust gain rate.  I'm currently on night 8 and finding that I am running out of customers and having to wait for pretty lengthy periods before more show up making it very difficult to keep all the girls from wanting to get in your loins.  While I found this was true on later nights I was usually able to manage it so only one girl would max their meter so it wasn't terrible.  Actually I do kind of like it this way as it does force you to interact with the door mechanic.

Oh also I don't know if I just can't find the settings but the girls feel a little quiet to me, turning them up a smidge would be nice.  I can barely hear what they say which is a shame cause some of the voice lines I've heard are funny.

Overall I would say the update is a 6/10, I think the direction you guys have is excellent and is definitely where you should take the game.  Gameplay has its issues currently but a lot of that I think is easy fixes (improving the bot would easily bump my score up to a 7/10).  Visuals is something that I think definitely needs improved on but that will come with time so I'm also not worried about that either.  Adding on that I got through the ending and I must say I am quite curious as to what exactly is going on with the girls.  Seeing it explored more in future updates is something I look forward too.

Red Ari is essentially Red Light, Green Light.  If you are looking at her on the camera she won't move, if you aren't looking at her she will start moving.  She starts at the long hallway and works her way through center stage and eventually the right hallway to your office.  The door does not stop her, you have to keep her at bay throughout the night by constantly looking at her.

Sticky notes are in the office.  You should see three of them on the wall right in front of you, the order of the colors is the code for the fuse box.


The robot will either be in Niles restaurant (the room with the microwave) or in the Center stage.


Misty (the shark girl) will charge you if you are spamming the doll.  If you are going to spam it to restock your sanity close your left door first, this will prevent her from being able to get in however she will still charge you.


Things can spiral very quickly so you have to do your best to prioritize and stay on top of things.  If you have two girls at your doors just spam your sanity back to full and check one broken item at a time before closing out and refilling sanity.

Honestly I think the most punishing part with the plushie is how slow the cameras pan.  The longer it takes the camera to pan from left to right the more sanity you lose and the more sanity you lose the longer it takes to swap cameras making things just snowball so quickly.


Otherwise I think it is a fine mechanic.  Maybe make it so it can't be stolen while below a certain threshold or something but I don't know if that's necessary.  Or maybe could try to come up with a mechanic where the player can get one of the girls (probably Maddie or Ari) to return it to them when they stop in but that comes with a cost.

Okay finally made it through all five nights.  The gameplay is SOOOOOO much better than it ever was in the past.  Very much like the increased difficulty, I actually have to do stuff now instead of sit in the office and twiddle my thumbs until something happens.  Obviously lots of stuff to improve on but a really great framework as it currently stands.


Definitely a better explanation of how each of the girls mechanics works.  Honestly I kind of like the ambiguity of what you're supposed to do for each as it makes it a bit of a puzzle but some of them there is either no hint or it's very tough to find/obscure. I noticed that, at least for Maddie, her's is hidden in the posters on the wall which is a very cool idea but without any indication that you should be looking at those I would probably never have noticed it.  Also helps that I was already familiar with the mechanic from the previous version.

Does anyone have instructions/advice on how to automate recipes that require a food source as an ingredient in an oven?  I'm trying to automate Grilled Cheese but can't figure out how to make it so the butter is used as an ingredient and not a food source.  It works for awhile as the butter won't go in as fuel while the oven has more than half of its fuel but once it gets lower than that it starts using the butter as a fuel source and stops the automation.  I can't constantly put butter in as it will eventually overflow the ovens ingredient spaces and I can't get the rest of the ingredients in.

I just wanted to chime in that I really enjoy this game and agree with the suggestions in this thread.  Its a very simple but enjoyable concept for a game and honestly the core gameplay is very solid and just needs a few tweaks as mentioned from this thread.  The way the game seems programmed customers won't order any breast milk unless you have a lot stocked up meaning you don't really ever need to worry about it which seems alittle bit of a let down given the main draw of this game is milking the girl.  Maybe putting a timer on the customers before they leave and you lost happiness with the girl?  Then make more of them require the breast milk so you need to make sure you have a stockpile of it without going overboard and upsetting the barista.


I also agree that purchasing more ingredients makes the game more difficult without adding much benefit.  As it stands the main way it seems you fail state is by screwing up orders and letting the barista overfill on milk, which purchasing more ingredients doesn't really help prevent but instead speeds up this process as the drinks get more complex to make.  Maybe an overall timer needs to be introduced that if the girl hasn't gotten enough size upgrades at a certain point she leaves?  This way you're forced to try and make money fast to get those upgrades?


I think those are the main things gameplay wise that need to be looked at otherwise I think the core gameplay loop is pretty great.  The other additions would be bigger sizes for the girl with increased difficulty, other girls to serve as barista with different traits that could affect gameplay, and more outfit options.  But I'm sure all of these are already in mind so I just wanna say you guys have done great so far and I'm excited to see what comes later!

My guy this game isn't hard at all.  Grab the fuse box from the Staff room at the start of everyrun in case power goes out.  From there just cycle through one task then run back to the office and reset all of the girls timers then go back to one task.  Don't try to speed run all of the tasks at once, you have a lot of time to get them all done.  The important thing is not letting any of the girls get out cause once you do your pretty much fucked from there since the map is so small and they tend to congregate in the main hall where you have to go to do all of your tasks.


Buy the syringes and you'll have infinite sprint making things even easier.

So after playing both the old and new version I wanted to give my feedback of the game as a whole.  The TLDR is that it's far too reactive and boring.


In both the old version of the game and the new you can go the entire night without looking at the camera except when absolutely necessary.  I went the full 12 nights in the new version only going into the cameras to fix anything that broke, to shut Manny's door, or to recover my stuff animal.  These are all things that you just sit and wait to happen and react to which personally is kind of boring.  Thanks to the audio queues you never have to watch the cameras to make sure nothing is broken/Manny's door is open.  You can if you want but you don't really get anything for doing so.  In addition since the girls always come to the windows first before there is a risk of them entering you never have to be concerned about taking your eyes off the hallways because you'll always have a buffer period to back out of whatever you're doing and close the doors.  I never feel like I'm at risk of doing anything because of this.  If I see any of the girls standing the hallway?  Who cares, they won't do anything without first coming to the window.


All that is to say that the game allows far to much reactive play that it becomes the player sitting in the office just waiting for something to happen as opposed to requiring the player to stay on top of things so the night doesn't spiral out of control.


The other issue that I can't tell if it's intentional or a bug is that a some of the minigames seem to not overlap/remove the girls from the windows.  Niles hypnosis, Poppi's jack in the box, and Manny showing up all seem to remove the girls from the window preventing any kind of spiraling difficulty.  For example; if there are girls at both windows and two different systems are broken having Manny show up is a blessing because it seemingly removes the girls from the window effectively bailing me out.


All in all in seems like the game is missing a core mechanic that requires the player to be proactive with all of the mechanics that are already in the game serving as roadblocks/speed bumps meant to impede the player from accomplishing the core mechanic.  It sounds like from a previous reply this may be what Ari is going to server as which I hope so.  Personally I think the Nightclub version was the direction that the game should go, a proactive element (actively keeping an eye on each generator to ensure Sammy doesn't break them) with reactive elements meant to impede this task (Niles/Maddie showing up, the color of the lights needing to be swapped, needing to periodically check a different system to prevent the gem from being stolen).