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tnaz

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A member registered Apr 27, 2021 · View creator page →

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No SFML libs included with the Linux build, though I got it working. I've made games without an engine before (raylib, instead of SFML). I understand the difficulty and all, especially with the time frame. The movement is a bit jank. I also see in "roomdat" that some levels were meant to be loaded from images... bold move to do in a game jam haha, hard coding it is the only option you have with such limited time :)

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Hey, just so happened to check my notifications right now. You're supposed to jump into the portal in level 2, which could've been made more obvious with a wall surrounding the portal, as to force you into it... oops.

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TLDR: I really appreciate the feedback! Might implement it, might not, will definitely consider it for the future.

Thanks for the feedback! Updated assets were actually planned but it was difficult to maintain motivation after technically "finishing" the project around the end of 2021. Now, after so long, I REALLY don't feel like dumping THAT MUCH time into recreating the art.

Simpler changes as you mentioned could be easily implemented, though I'm a bit more busy than I was before so I can't be sure that it will happen any time soon. As for controller support, I'm not familiar with it at all so I will not be able to add it, unless it's more simple than I think it is.

With the recent release of raylib 5.0, perhaps I could try my hand at updating the game so I can see what's new. Though, this project is well over two years old now and very decrepit so working with the code may be a little bit of a challenge. 

As Sandwich Factory is an important milestone in my programming journey... I could try to perfect it a bit more...but... bah... couldn't hurt, right?

i might've shat my pants when i first saw peanut lmao

Very nice style to it! I also liked the music

This isn't my usual type of game, but once I finished the 4 levels I found myself wanting more, and also curious what a harder level would look like.

Excited to see this game expand with more levels!!

mine is
medium: 15
hard: 11

  1. i could tell
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Thank you all for playing! It's been truly amazing seeing so many people enjoy the game! Don't forget to join our discord server in case you have any feedback or wanna talk to the devs! https://discord.gg/WAGwvUXTWD

I'll keep that in mind. Thanks

Thanks!

The collision system is something I'm very proud of so thanks for mentioning that, haha! Anyway, I'll consider a more intuitive movement system. Thanks.

I guess it does come down to personal preference. Most side-scrolling infinite runners lock you in place, and I really didn't want to have the exact same concept. Anyway, I might add a limit on the right. Thanks.

Once I got a few friends to play it, they also said the same. I might try either adding a multiplier when you're going left or changing the patterns to reduce the number of times you'd need to go left. Thanks for the feedback

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I really should have explained it better because the actual code behind it is extremely simple. Once you stop touching the wall, you regain your ability to wall jump again. To wall jump, all you have to do is hit the jump button (W). It sounds simple, but after hearing all this, yeah I really could have improved the mechanics. I could have made an animation to indicate the ability is available now that I think of it. Anyway, thanks for clarifying.

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I just got 25716. I kinda did make the game and have a complete understanding of the physics system so I guess it's not 100% fair lol

update: 31440

My fastest time as of now is 1:17.8

Achieved on July 13th 2021

Thanks!

Nope, no mechanics missed, it's just really hard. Fun fact: I hadn't beaten level 7 (the second spike level) until 2 days after the jam. My teammate proved it was possible during the jam and made the 8th level easier by accident.

Thanks for the feedback! I'm planning to expand this game so it's helpful to know the design is working

Eyyy, thanks!

Hahaha, sorry. It’s something that most of my friends ended up saying when they played through it. We were kind of rushing and a soundtrack didn’t seem like the main priority. I’ll change it up after the jam and maybe add a few of the features I wanted to add but never had time for.