No SFML libs included with the Linux build, though I got it working. I've made games without an engine before (raylib, instead of SFML). I understand the difficulty and all, especially with the time frame. The movement is a bit jank. I also see in "roomdat" that some levels were meant to be loaded from images... bold move to do in a game jam haha, hard coding it is the only option you have with such limited time :)
tnaz
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TLDR: I really appreciate the feedback! Might implement it, might not, will definitely consider it for the future.
Thanks for the feedback! Updated assets were actually planned but it was difficult to maintain motivation after technically "finishing" the project around the end of 2021. Now, after so long, I REALLY don't feel like dumping THAT MUCH time into recreating the art.
Simpler changes as you mentioned could be easily implemented, though I'm a bit more busy than I was before so I can't be sure that it will happen any time soon. As for controller support, I'm not familiar with it at all so I will not be able to add it, unless it's more simple than I think it is.
With the recent release of raylib 5.0, perhaps I could try my hand at updating the game so I can see what's new. Though, this project is well over two years old now and very decrepit so working with the code may be a little bit of a challenge.
As Sandwich Factory is an important milestone in my programming journey... I could try to perfect it a bit more...but... bah... couldn't hurt, right?
Thank you all for playing! It's been truly amazing seeing so many people enjoy the game! Don't forget to join our discord server in case you have any feedback or wanna talk to the devs! https://discord.gg/WAGwvUXTWD
I really should have explained it better because the actual code behind it is extremely simple. Once you stop touching the wall, you regain your ability to wall jump again. To wall jump, all you have to do is hit the jump button (W). It sounds simple, but after hearing all this, yeah I really could have improved the mechanics. I could have made an animation to indicate the ability is available now that I think of it. Anyway, thanks for clarifying.