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Industrial Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME: How well the theme is used? | #20 | 3.333 | 3.333 |
ENJOYMENT: Is the game enjoyable to play? | #23 | 3.208 | 3.208 |
INNOVATION: Does the game innovate in some way? | #32 | 2.625 | 2.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/tehtnaz/raylib-jam
Team members
tehtnaz, LostBrand
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Comments
Kinda counter intuitive that the ground below you moves, and not the camera.
Other than that — cool game, just needs some refinement in controls.
Neat game. Only being able to wall jump while falling is a bit unintuitive though
I'll keep that in mind. Thanks
It’s neat :)
Thanks!
It's fun and could be turned into something like jetpack joyride with procedurally generated scrolling platforming. The only problem I had really is that the wall jump mechanic is unintuitive, it didn't work for some reason most of the time, and worked when i didn't want it to.
I really should have explained it better because the actual code behind it is extremely simple. Once you stop touching the wall, you regain your ability to wall jump again. To wall jump, all you have to do is hit the jump button (W). It sounds simple, but after hearing all this, yeah I really could have improved the mechanics. I could have made an animation to indicate the ability is available now that I think of it. Anyway, thanks for clarifying.
I think it's nicer to have an intuitive way, not really some algorithm when it comes to a platformer, for example wall jump like in Celeste.
It's a fine game and with a little more polish is could be good. I find the jumping mechanic a little unstable at times and if you for some reason have to move backwards it is really hard since you are not moving much faster than the environment.
And besides that it was fun playing a few rounds.
Once I got a few friends to play it, they also said the same. I might try either adding a multiplier when you're going left or changing the patterns to reduce the number of times you'd need to go left. Thanks for the feedback
It’s alright. I got 10,000 points on my first run, and I was hooked enough to play another 2 runs.
It’s a bit weird that you can run off the right side of the screen and die. I also didn’t really like how the character just floats in the air and the level moves below him.
I guess it does come down to personal preference. Most side-scrolling infinite runners lock you in place, and I really didn't want to have the exact same concept. Anyway, I might add a limit on the right. Thanks.