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Building To Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1385 | 3.389 | 3.389 |
Overall | #1688 | 3.426 | 3.426 |
Style | #1706 | 3.556 | 3.556 |
Creativity | #2315 | 3.333 | 3.333 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Because the player must build in order to scale (as in the definition climb for scale)
Development Time
96 hours
(Optional) Please credit all assets you've used
Music: "Cloud Dancer " Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
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Comments
This is really cool! The mechanic is fun and it's easy to jump between the two game modes. The whole experience feels very polished and I am impressed with the time and stars players can try to get after they beat a level. I personally did not care for the music and the jump sound but those are minor complaints. Over all a great submission and deserves more people checking it out. Great work!
nice style and realization
Mark: why you go the opposite (
I love the movement. I can play with the character withou any level!
not only the character. the interacion in editor is so smooth and free, reminding me of WOG.
Great tech and so well polished!
This is really really cool. I love games where I have to plan the quickest route and having control over making the quickest route is super sick. We also did a build to scale type game but in a totally different way. My only improvements would be to add pressing r to restart so you don't have to jump off if you want to reset and a bit of coyote time on the character so you can jump slightly after leaving the ground. Super cool!!
Thank you :D
I totally agree a reset button should have been added (I think that there is a bit of coyote time unless I broke it or the export broke it)
Love the concept and that we are building in order to scale the levels. Movement is smooth and responsive and I dig the look a lot
Nice concept and well done. Sometimes I wasn't allowed to double-jump, and the music got a little repetitive, but otherwise the movement felt good and the levels were well made. It had the perfect length too
Thank you :D
I believe the not being able to double jump is a bug with the web export