Very fun puzzle platformer! Besides the lag between screens I didn't experience too many issues, although some of the level design felt a bit frustrating at times. It can feel a bit stiff at times too, since your horizontal speed (or vertical speed) is completely locked when magnet-ing. Definitely has some interesting movement that I'd love to see explored more. Particularly, I'd love to be able to point the magnet down and shoot myself into the air with b. The metroidvania-esque level design was also interesting, although I wasn't as much a fan of having to guess when a metal platform existed on the screen above me. Maybe some sort of indicator could be nice. I think if the movement was loosened up a bit and a few more mechanics were added it could be a really compelling game!
Thanks for the feedback! There were definitely a lot of ideas I was playing around with, such as enemies that can be moved with magnets and having limited magnet power duration that would be upgraded as the game went on, but I hadn’t thought of launching with the magnet, that’d be interesting! And yeah, good point on it’s hard to know if there is metal on later screens or not. I played around with visualizing some sort of magnet field (like moving arrows or something) but agree that finding a way to make that more obvious will be helpful.
Definitely a few bugs here and there, a bit of lag moving between screens on device (probably bc I’m using too many sprites, and I ran out of time for making sound/music, but I hope you enjoy and look forward to feedback!
Comments
Very fun puzzle platformer! Besides the lag between screens I didn't experience too many issues, although some of the level design felt a bit frustrating at times. It can feel a bit stiff at times too, since your horizontal speed (or vertical speed) is completely locked when magnet-ing. Definitely has some interesting movement that I'd love to see explored more. Particularly, I'd love to be able to point the magnet down and shoot myself into the air with b. The metroidvania-esque level design was also interesting, although I wasn't as much a fan of having to guess when a metal platform existed on the screen above me. Maybe some sort of indicator could be nice. I think if the movement was loosened up a bit and a few more mechanics were added it could be a really compelling game!
Thanks for the feedback! There were definitely a lot of ideas I was playing around with, such as enemies that can be moved with magnets and having limited magnet power duration that would be upgraded as the game went on, but I hadn’t thought of launching with the magnet, that’d be interesting! And yeah, good point on it’s hard to know if there is metal on later screens or not. I played around with visualizing some sort of magnet field (like moving arrows or something) but agree that finding a way to make that more obvious will be helpful.
Definitely a few bugs here and there, a bit of lag moving between screens on device (probably bc I’m using too many sprites, and I ran out of time for making sound/music, but I hope you enjoy and look forward to feedback!