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Tom Maxwell

19
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1
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A member registered Jul 26, 2020 · View creator page →

Creator of

Recent community posts

Thanks! Yes I'll be finishing off the keyboard and mouse support this week

Ah sorry about that! Really tried to get keyboard and mouse support in but didn't quite manage it on time, you can technically still play however you can't change dice or aim so it's a very limited experience

Yeah agreed, keyboard support was a must for me too but I just missed the deadline, im using Unity's new generic controller input system so maybe I've missed something required for pro controllers

Ah glad you enjoyed it! Yeah there's a few ideas that im going to be experimenting with this week and uploading so hopefully that'll help prevent easy spamming of the dice, glad the controller worked, I've had some issues with wireless ps4 controllers and have had to use a wire myself but ill be working on the controller support more too next chance I get

Cheers! Yeah the fire dice definitely dominates, im thinking about ways to improve the other dice types and give some resistance to fire to certain enemy types too to allow more strategic decision making, should be in the next update, thanks for playing!

Thanks, yeah I felt the controller was nicer in testing so I prioritised that, completely agree on the battle design lol, I'll be adding some new features to help with that this week

Thanks! Wow I hadn't considered anyone would be playing with a game cube controller, im not sure if that's why the aim isn't working however I might need to get my hands on one to test, the right stick should only change the dice if the right button is held (possibly Z on a game cube controller) but I can't say for sure, I'll see if unity has some specific button mapping for your controller and add support for the next update if so!

Thanks for playing! Totally agree, most people I've seen play tend to run away leaving a trail of dice behind them and the enemies don't really put up much of a fight then, im going to give the enemies some more types of attack along with resistances and weaknesses to different elements to encourage different dice to be used which should help with this (I think this is what you're referring to with dice types)

Thanks! Yeah im thinking about ways to improve the combat system so ill be experimenting with that and ill have an update soon, I'll definitely try an ammo system to see how that forces some different strategies

Ah sorry to hear that! I was close to getting them done but ran out of time :(

Thanks! Yeah I've got a few ideas about where I could go with it given more time

Really good idea, I think it could benefit from a quick way to restart if you lose your weapons but overall a fun game

Thanks for the feedback, I was going to add some tips painted onto the trees in the background but ran out of time unfortunately, I'll make  sure to give this a bigger priority in the future

Great gameplay and simple to grasp, it didn't work properly for me in chrome but was fine when switching to firefox. As for potential improvements, some extra feedback to tell you when a line is about to collide with a dot could help with faster decision making, really good submission though

Ah I know the feeling! Well done for what you managed in the time limit though!

Really great aesthetic and music to set the mood, I think the gameplay could use a little more feedback to tell you how the game works in terms of when the hands are going to grab as I was a little unsure how close I could get to them, great job though!

Really fun idea, the mechanics were a little confusing at first without reading the instructions so could maybe use a small in-game tutorial but the idea is great and the presentation was spot on

Really fun idea, loved the blending of the shooting and driving mechanics, I'd say the telegraphing and control for the grapple could use a little work but a great game still (I found the direction of the grapple would shift when hovering in the open gaps which made some mid-air grapples a little jarring)

Thanks for the feedback! yeah I was a little worried about my explanation of the mechanics and controls could definitely use some more work, glad you liked it