I really appreciate all the feedback! I especially like the idea the idea of storing the move for a second to make it easier to do things right after landing, I think that would make the movements feel a lot better.
tommyduggs
Creator of
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Thanks for checking it out!
It's funny that you mentioned an indicator, I toyed around with that idea when I was first brainstorming the game design. A big inspiration was the SNES Battletoads game which has a level where you're driving full speed and indicators would pop up and you'd have to quickly react and dodge the obstacles. With the mechanics I wanted to implement here though it felt like it would turn into a "press the button on the screen" game without much of a challenge for the player.
I'm actually a big fan of the "painstakingly memorize the level" type of game. It's definitely not everyone's favorite and it's probably not an ideal format for a game jam where people aren't trying to spend TOO much time on a game. If I did want to build this game out and give a wider appeal I think a good move would be to add a lot of checkpoints and have shorter sections that the player has to try and figure out how to traverse.
I really appreciate your feedback and I really enjoyed your game! This is my first game jam (and my first game) and it's great seeing what everyone brings to the table. Safe to say I'll be doing more of these in the future!