Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Deborah Runs From MonstersView game page

A difficult, light-hearted endless running platformer. In 2D!
Submitted by DuckPondGames — 1 day, 6 hours before the deadline
Add to collection

Play game

Deborah Runs From Monsters's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#4693.1023.102
Graphics#6633.1533.153
Game Design#8932.7292.729
Overall#9232.6302.630
Innovation#9982.3902.390
Fun#11082.3052.305
Theme#12422.1022.102

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
Two ways! Debora (who is running from monsters) is in The Realm of Chaos running for her life trying to get back to her home dimension of The Bureau of Geometric Order. So the theme of the game matches the theme of the jam. Also, the game is intentionally challenging, and it gets harder the longer you play a level. Causing a great deal of chaos in the player and controls to try and hit the right button at the right time.

Did you write all the code yourself and made all the assets from scratch?
I wrote all the code myself! I did not make the assets from scratch as I saw in the description that wasn't necessary. I did, however, credit all assets in the description.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 31 to 12 of 31 · Next page · Last page
Submitted

Great art and music! I think you should smoothen the jump. But overall, I think it’s a great game!

Submitted

Nice game, maybe the jump feels a bit too heavy and hard to control, in general well done

Submitted

Game looks cool, and I really like the music, how did you get the rights to use that o-o

Submitted

Cool game!:D Please check out my submission too if you can!^^

Submitted

Beautiful game!!

Submitted

Beautiful game, and great work on the narrative and UI. I felt the jump was a little too rigid, making the game a little more harder. A smoother jump with less gravity force would have felt better, but since you've said, it was intentional to make it hard, kinda reminds me of Geometry Dash, has similar idea but based on music and rythm. 

Submitted

The game has a fun design! I think one thing that would really help the game is implementing this version of a jump, linked below. It will really make the game feel smoother. Also, the gravity feels a little strong, so maybe reducing that would be nice. I like the art style and sound!

If you have time, please also rate our game! https://itch.io/jam/brackeys-6/rate/1176859
Submitted

Good job! You have a knack for story telling. I did think the character felt a bit heavy at times. Would be fun to see Debora's universe expanded.

Submitted

I like this game very much. Art style is beautiful. Music is relaxing and fits the gameplay. I think that gravity force is way too strong. I lost mainly because of it. Also, the fact that there are randomly generated levels and two types of gameplay is very impressive. Great job!

Submitted

Pretty nice game, I wish the jumping was smoother a little bit, because right now it is quite difficult to get used to it. At least for me. 

Submitted(+1)

Neat game! quite difficult to nail the jump at the right time but thats the fun!

Submitted(+1)

The art and the music fits very well together, the gameplay was fun but could use some polishing.

I would say the main problem area is the camera, or specifically that it was tied so closely to the jump.

If the camera instead follows behind the character in a slow(lerped) fashion it becomes easier for the eyes to register the enemies and calculate when to jump.

There are great talks on camera movements on the Game Developers Conference (GDC) youtube if you're interested. One that I would recommend is "Math for Game Programmers: Juicing Your Cameras With Math". But I understand that it is a game jam, and that there are only so many things you've got time to add in this far too short week :)

Best of luck on your next project or if you decide to keep working on this ! 

Submitted(+1)

Howdy~

I thought that the mechanics you introduced were really neat and I enjoyed exploring them and running into them.

I have a couple suggestions that I think would be easy to implement and make a big difference. The first is introducing some sort of lerp to the player's jump, having the camera directly connected to the player's location was jarring. With a slow transition it would have looked a lot smoother. Second, I think that the objects that hurt you could do with some visual clarity as they kinda blended in with the scenery. If it had a visual highlight or maybe just a brighter color it would have made it a lot more clear.

I had a lot of fun playing this game and think you did a great job with the implementation. Everything worked well and I love that you included a neat and fleshed out story along with the runner. Well done!

Submitted(+1)

Cool game. I feel like some more animations (like in geometry dash) and maybe some changes based on the music would be cool. If you're using the new input system, adding W/Up arrow would also be a nice addition. Some more level details might be nice. I feel like the jump is a little fast and the speed to the right is a little slow. Overall nice game

Developer (1 edit)

I appreciate your feedback on the animations. I will check out geometry dash. I also like more level details, thats a great idea. Thanks!

I am curious what you mean by "too slow"? The speed in the game increases exponentially the longer you play, in theory it would increase so fast that the game becomes impossible to play. Unless you were experiencing a bug or didn't play long?

Submitted (2 edits)

I suppose my attention span was too small lol. I see what you mean now. I like the particles that chase you if you try and cheat by going against a block :p

Submitted
Deleted 3 years ago
Developer

Play a bit longer :) It speeds up exponentially!

Submitted(+1)

Congratulations to you game. I very much like the art! The menu, the drawings the writing its all very beautiful. Keep up the good work.

Submitted(+1)

nice game, I like the game art style and the UI, I like it. 

I would appreciate it if you playe\rate my game :>

Submitted(+1)

Congrats on your first game! I enjoyed playing it. 

Submitted

While the concept was clear in the instructions, the game was hard to line up with what I read while playing. I was confused sometimes but appreciated the effort. 

The main issue I had was the level design itself mixed with the very hefty-jump, it was too hard at times for me.

Great job though!

If you have another person and a controller available to plugin please check out my game!

Developer

There are some hefty jumps! There is a double-jump, though it isn't advertised in the instructions. A detail that slipped through the cracks for this jam. I don't have anyone else nor do I have a controller, but good luck with your project :)

Submitted(+1)

Really nice music and artwork. I dug the idea. a really good job with the presentation. Lots of nice work here. I think I would prefer a slightly faster pace but that might just be my personal preference. Really good job overall.

Developer

I also was in favor of a fast pace but my play tester was not. If I made improvements, I would have a "difficulty" setting that would allow for a more or less challenging experience. 

Viewing comments 31 to 12 of 31 · Next page · Last page