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tonicwater

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A member registered Jun 30, 2020 · View creator page →

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slime with gun. need I say more? Cute graphics and fun levels. I always struggle with programming boss AI so I was super impressed with how this turned out.

Impressive amount of mechanics in this game. I loved the converting mechanic super cool, and the boss fight was intense and difficult! I kept accidently clicking out of the game when moving camera around but that's an easy fix in unity! With a bit more time I think the camera would have been perfect.

I told you this when I streamed it but I love the little walk wobbles the zebras have! Fun game, requires a lot of planning (which I failed to have haha) to push your luck as far as you can and still make it back safely. great job

Some clever puzzles, the level where you have to go out into space really made my stomach sink haha. Could easily be expanded and polished into a full blown game great job.

Love the aesthetic, graphics, and sound of this game. I would love to learn post processing like this because it just feels super polished!

Cute and fun puzzle platformer, I kept trying to jump over the boss at the end instead of on his head (thought I was trying to escape past him lol). Fun use of scale between the two characters.

The sounds really made me laugh! It felt like the strategy was to power up so you just barely lose, because in the process it takes a very long time for the CPU to win, allowing you to make bank! I feel like if you were to expand this into having more upgrades or factors into the game it would be even better!

Man is that lava terrifying! I love the post processing effects, and the dithering used in this game. All the graphics feel super cohesive. It takes a few attempts to get the hang of controlling the two spheres but once I got it down the tethering was super cool! Lovely little game with music that is an ear worm!

These puzzles got really hard!! Creative concept and set of restraints to challenge the player.

These puzzles got really hard!! Creative concept and set of restraints to challenge the player.

Really had to rack my brain to solve these puzzles, super addicting! I am always surprised how many different ways there are to do block pushing puzzles and I thought this added unique spin on the genre.

Really had to rack my brain to solve these puzzles, super addicting! I am always surprised how many different ways there are to do block pushing puzzles and I thought this added unique spin on the genre.

Loving the voxel art style! Some puzzles felt more obvious than others but it was still a cute game :D

This is the total package! So much content is put into this game. I know its a faux pas to compare games but its a lovely Celeste-like game with wonderful art and sound! While I was not able to complete it in one sitting I'd say the difficulty is perfect for this style of game. Great work I hope to make such a polished game like this one day.

This is the total package! So much content is put into this game. I know its a faux pas to compare games but its a lovely Celeste-like game with wonderful art and sound! While I was not able to complete it in one sitting I'd say the difficulty is perfect for this style of game. Great work I hope to make such a polished game like this one day.

This is exactly my kind of game jam aesthetic. This is a great game to just chill out with. It would be a great interactive screen saver I feel. The music is killer (and sounds a lot like Frappe Snowland from Mario Kart 64 which is great for nostalgia!) I played for some time just so I could listen to that music while zooming around on my train. I like a game that doesn't take itself too seriously.

I loved the SFX that the right player got to cast down. Art was all super cool and the animations were impressive. Was a little difficult for me to multitask playing both parts but if I had someone to co-op this with would be fun!

Very hard game, had to end up watching the gameplay video haha. I loved the art style! I'm not great at platformers like this so the jumping felt a little too floaty for me.

Was very fun and impactful to watch my swarm of officers get absolutely destroyed by the big boss lol. the bullet time/slow down effect was cool and I thought the boss AI behavior was really impressive.

Cute game, gave me a lot of memories of the games you'd find in educational games in the 90s/early 00s. I agree with some others that some solutions were maybe not as clear but I still had fun.

Cute art style and music, I'm always a sucker for controlling a huge horde of characters! I liked (whether intentional or not) strategically pushing the horde against buildings to best defend the leader! I think the largest my horde got to was the mid 70s :D

A fun mix of tower defense and puzzle, really interesting take on the theme. It was fun to trial and error what worked and what didn't. My only very small critique was that most levels I did not feel the need to stack turrets on top of each other but maybe that was just the solutions I was coming up with and not intended solutions. Regardless still a lot of fun and well polished. The fact that bullets all fire at the same rate made for some cool puzzles.

Art & Music are killer. I felt nostalgic with your team's take on replaying songs back like from Legend of Zelda games. Would love to see this expanded into longer platforming sections!

Love the 2.5D approach. Looks like you learned a lot this jam and it shows that you put a lot of time into this. 

short & sweet and explores increasingly more unique ways of using the game mechanics to get to the end. great job :)

Crazy atmospheric love the direction you went with graphics. Very dystopian feeling! I have no critiques for the game mechanics really and it felt well paced. I did not immediately understand how this went with the theme but upon your explanation it makes a lot of sense. Had a lot of fun playing :D

Crazy atmospheric love the direction you went with graphics. Very dystopian feeling! I have no critiques for the game mechanics really and it felt well paced. I did not immediately understand how this went with the theme but upon your explanation it makes a lot of sense. Had a lot of fun playing :D

yeah this is exactly what is happening with the aoe/hitbox issues, I plan to fix it after rating stuff is done. I made last minute changes and the aoe accidently got tagged as "parrot" which means you will take damage if a fly passed into the squawk aoe :( . thanks for playing though!

I love how you introduce new mechanics! Very addicting :D