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Not Snake's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistry | #2 | 4.400 | 4.400 |
Theme | #2 | 4.200 | 4.200 |
Innovation | #3 | 3.800 | 3.800 |
Overall | #3 | 3.760 | 3.760 |
Polish | #7 | 3.267 | 3.267 |
Game Feel | #9 | 3.133 | 3.133 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you have fun throughout the jam?
no
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Comments
Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):
Hi, sorry for not rating your game earlier.
The controls are a bit confusing at first but you get used to them pretty quickly. I like the mouse trap and the teleporters but the art is really something. Very clean!
I really like how well the color pallet works with the art! The game is simple enough to be able to quickly learn how to play the game. I also like how the snake can basically eat itself while chasing you. I appreciate that the snake can relocate the cheese when it eats it to make it a bit easier to last longer.
I think the only thing that felt a bit odd was the input for movement. but to be honest, I cant even think of a better alternative either. The only idea I got that might be interesting is to have it move by clicking a directional arrow that is around the mouse (as in the player, not the cursor), but that would also slow down the gameplay in comparison to the controls that are set right now.
But overall, I had fun playing and gave this game multiple replays and my best score is 270. great job!
It's a simple but amazing game idea. I like that you can use the teleporters to outsmart "not snake". The graphics are amazing, they add a lot. My best score is 280.
Wow thanks and congrats for the score !
I enjoyed it
Moving with that keys in a diagonal world was challenging, but I liked the mousetraps and teleporters.
My best score was 50, but I think other players could reach more
Thank you, glad you enjoyed it :)
And yes saddly I couldn't wrap my hand around how to make the controls feel more intuitive..
Awesome game! I think it could have done with improving its game feel, like adding movement & screen shake etc., would have been a 10/10 for me
Thank you =)
Yes unfortunately once I've had everything working for the core gameplay I didn't had enough time left for polishing. But I'll try to find the time to make a post jam version with sounds and everything I can think of to add more juice !
snekmate lol