Play game
A Sweet Catastrophe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #3 | 4.000 | 4.000 |
Overall | #4 | 3.686 | 3.686 |
Artistry | #4 | 4.000 | 4.000 |
Innovation | #5 | 3.357 | 3.357 |
Polish | #5 | 3.429 | 3.429 |
Game Feel | #5 | 3.643 | 3.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you have fun throughout the jam?
yes
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hi! I played your game on stream a few days ago! If you weren't there to watch and want to see my thoughts, check out the archived video (timestamps are in description):
Hi! Sorry for not rating your game earlier.
I really like the game as it fit the theme perfectly. It's unexpected to find "sokoban" kind of puzzles while being chassed but works very well! I must talk about the boss stage, which is very well made with patterns and great balance. It was definitely challenging but still very doable. Good job making all of this in one week, you can be proud of you!
Also pygame snake 🥶
okay so I've recently realized that there could be some people that may have played the v1.0 version instead of v1.1 and its pretty much my fault. To be clear, v1.1 was released about 5 minutes before submission period ended and the 1.0 version was released a day before in case I was unable to work on the game for the final day. The difference between v1.0 and v1.1 isnt massive, but it added sounds and background music, fixed a few bugs and had minor tweaks. At this point, v1.0 shouldve been called the preview version while v1.1 shouldve actually been called "v1.0". I take full blame on this and I'll keep this in mind when participating in future jams.
Oh yeah, for anyone wondering why v1.0 is still downloadable when v1.1 is pretty much the more recommended version is because i was unable to test v1.1 much due to only having minutes before the submission period ended. So I kept v1.0 up in case v1.1 had any new gamebreaking bugs.
With that aside, I really appreciate everyone who played and gave feedback! Im looking to potentially add some more content once the jam fully ends!
What a twist ! I offered them treats yet I got tricked.
Cool concept and the gameplay is really nice
Great! It starts like trick or treat, but then suddenly getting chased👀 The boss fight is great with many stages. The art is well done. I wish there were sounds. Nice game!
Nice game! I love the boss fight!
I love it!
It surprised me when changed the gameplay at the start, and it was very fun!
Dude this game is epic, honestly really well done
Incredible Game!!!
sorry, but i can't play the compiled version since i am not on windows, could you provide the source code?
Whoops! forgot to drop the source code earlier! Here it is: https://github.com/MegaFuze/A-Sweet-Catastrophe
hmm, i don't quite seem to be able to access this github page. Perhaps you forgot to make it public?
asdfjjwjassds so sorry about! This is the first time i've ever uploaded a repository to github so i didnt know that it automatically gets set to private. It should be visible now!