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treaddybear@gmail.com

5
Posts
A member registered Apr 04, 2020

Creator of

Recent community posts

I never know what to expect out of an ending screen. Maybe I want more levels? Maybe some kind of additional satisfaction? I'm really unsure.

Anyway, it seemed fair but tense and rough by the end of the game. It was definitely fun. I kept getting confused about which way the space gun aimed. I think it could have used more upgrades, like tighter gun rotation, faster robot movement, faster item generation speed, etc. Like if there was a little tier system you could spend points on instead of just the raw materials.

Well it felt easy at first but it was a pain in the butt to beat. Is that good? I think so. Overall, I'm happy.

There's been ongoing debate as to whether or not games are art, with various institutions weighing in over the years. I think games transcend art, but cannot do so without being supplemented by great art.

This game is the embodiment of that concept. The gameplay itself is not much, but it still fills you with such joy and contentment. I applaud the creator.

Also, I got to floor 22 on my first go, and 43 on my second! Good luck!

Big Neo-Geo MVS/ 16-bit Arcade vibes. Great art and style! Awesome!

This game is a ton of fun! I feel like the par is a little tough to try to get (I guess that's the point) The progression is very nice and the levels are designed super well! If I end up not being able to beat a level or trapped under a thousand boxes it feels like it's my own fault and I love it.

This game is so much fun! The music is great! I wish I had more time to play this longer!