yes it seems like a basis in game design : interactions :)
Nikodemus
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Won :) personally I found that's the second part fo the music works better (more spooky) , the intro with the guitar feels like a different track, but both are well done anyway (And maybe I'd better shut up as I only made a few short loops in Bosca Ceoil for my game :) ) It would be cool to have a few different enemies/waves. And I feel the arts not so cohesive the graveyard and enemies are very cool I think you should use the same kind of art for the player and shots. hope this can help.
Clever levels, with neat puzzles. On the art side in general, visuals are basic but if you don't have skills in the domain that's hard to add, but above that I think that it is possible to add sound feedback, and a few animations like strecth and squish the square as it jumps would give the overall a bit of life... although I died a few times and make it to level 7 which is good for a Jam game, it proves the game catch my attention. I don't want to be too much harsh. take it as an advice/critic. this need a bit of juice . but this game is a clever one keep it on .
That's A nice one with surealistic mood , I think the music works better in the underwater dream than on earth , And it missed a bit of sound design . But it is a nice experience . I have no idea of the complexity to make a 3D game in a week,so some of my ctitics may be due to lack of time I guess :)
Hi there,
Will you help Knight going through his strange dreams full of devious foes, hiccups and yoohoo ? Will you be strong enough to reach the final boss and defeat him ? Run, jump, and throw blades accross a five colors world (maybe one more for the white if it is considered as a color and not as value...) realized for the Hexcode X theme Shodown jam 2
I tried my best to make something that amuse me , while playtesting. And it does, I even continue to play it , I'd really like to hear if someone would like to have more of Hiccups Knightmare and the yoohoo princess .
Yes , I'am affraid you're right , my base idea was a F-zero on 8 bits device .... we are far of a 8 bits rendering... it looks like a 8 bits concept running on a 16/32bits device . my apologize for this , I think I am too young in game devellopement for this kind of theme : ) Thanks for the feedback .