After a long string of life throwing me around, I'm finally in the head space to continue my 4 part anthology game!
Triin0
Creator of
Recent community posts
Thanks for taking the time to play! I appreciate it. Yea, like I said, I had that strange build index code that was not working properly, no matter which way I did it. (this would have restarted the level). The anchor points I just must have looked over. Rushed this with little time, something I may think of making an actual project.
My game is an EXE and I have wayy more downloads than ratings. There is no correlation, when in this there should be. I first thought, "maybe it sucked so bad not to rate) but was unaware of how this all works, being my first jam. Then a game makes it to the next round, do the Jam creators begin to judge?
My intentions for it were to be hard, bullet hellish but I see alot of people giving up and not getting to see the end. I think I learned my lesson on that one for game jams, also, to upload a WEBGL version is quick and easy to play and review.
Was my first Jam, actually had alot of fun. What are some tips from Veteran Jammers?
My game that may be too hard:
(WASD TO MOVE, SPACE TO SHOOT [can hold] RMB FOR MISSILES) If it helps lol DODGE, DUCK, DIP, DIVE and DODGE!
Insert disk goes away if you move the mouse. That and player anchor point in the 3d world I could've straightened out. Unfortunately I had only a little over a day 😕 wish I could've improved it. I intended the game to be difficult but I'm seeing a lot of people give up and not get to see whats next. Thanks for your time and for playing!