a little too tech-y
Recent community posts
Only two flaws.
1. Too short for me
2. Suggestion but I'd like a place where you can create your own levels in any available world theme, and tell the Virus what to do in the level.
but other than that this game is excellent. Love how the game is in the style of a real computer. Even the saws look like CD/DVD discs.
Wishing I could put spoilers for this part, but I've tried to make it so you can only access it if you click Read More.
I don't think I need to suggest a level editor anymore, I can just edit the layout of existing levels (downloaded version)
The final level's tiles randomly change into other worlds' tiles, to give a glitched effect, like the Virus is trying to break the machine. And once you complete this level, he even starts laughing as the computer breaks, like it was part of his master plan all along, as opposed to every other level where he just gets mad. It may not seem like much but these small details are sometimes perfect. (and I wonder if the icons in the background of the start screen are references to your other projects? haven't seen any of them but just curious) (Oh, and I wonder if the BSOD in the computer icon in the final level is a sort of warning/foreshadowing?)
Overall 10/10.
![](https://img.itch.zone/aW1nLzI5NzU5NTUucG5n/original/8%2BjCmc.png)
Not supposed to be an Anarchy mode boss, but I'll list it anyway.
Based off of Zero, Doomsday Construct. I might of forgot to put a few attacks in.
![](https://img.itch.zone/aW1nLzI5NzU3MjQucG5n/original/FgE1Lf.png)
![](https://img.itch.zone/aW1nLzI5NzU3MzEucG5n/original/UcCzmO.png)
Okay, so the AI.
Zero:
Alternates between:
charging at the player whilst spinning
spraying them in the face with the Sprayer zooids.
ZER0 PR0T0C0L:
Alternates between one of three attack patterns:
1. Firing 1 shot out of the Sniper zooid, aimed extremely accurately.
2. Spraying the player in the face for a while.
3. Charging at the player.
Also will try to dodge incoming attacks, so speed is key if you want to defeat it with melee.
when boss reaches 5%, will stop using ranged attacks, and charges at the player nonstop until defeated.
Dialog
Zero
"ENEMY DETECTED. SEARCH AND DESTROY." When the boss spawns.
"MELEE ATTACK MODE ACTIVATED." When the boss starts to spin.
"RANGE ATTACK MODE ACTIVATED." When the boss stop spinning
Transiti0n
"DISPOSING OF OUTER SHELL AND ENGAGING D00MSDAY PR0T0C0L." When the boss enters phase two upon reaching 50% or lower.
ZER0 PR0T0C0L
"L0NG RANGE LASER BEAM FIRED." When the boss uses attack #1.
"BULLET ST0RM INITIALIZED." When the boss uses attack #2.
"LIGHT-SPEED_DASH PROCEDURE EXECUTED." When the boss uses attack #3.
TRANS1T10N
"CR1T1C4L 3RR0R. V3SS3L F14LUR3 1MM1N3NT. 3NG4G1NG D3SP3R4TI0N M0V3." When the boss reaches 5%. The player will also be rapidly pushed away from the boss.
D3SP3R4T10N M0V3 (YOU ARE STUCK WITH ZERO NOW. DEFEAT IT OR LOSE YOUR HARD WORK.)
"Y0UR 3XPL01TS W1LL N0T S4V3 Y0U 4NYM0R3." When the player tries to quit out of the game at this point.
"F4T4L 3RR0R. SYST3M C4NN0T C0NT1NU3 0P3R4T1NG 1N TH1S ST4T3. SHUTT1NG D0WN..." When the boss is defeated.
The Guardian Of Chaos has awoken!
Blue outlined:: The boss, in phase 1.
Green outlined: The boss, in phase 2.
Red outlined: "Tripmines", summoned on both phases.
Yellow outlined: Defence minions, summoned on phase 2. Their blow range is absurd.
Black outlined: Offence minions, summoned on phase 2. They can dissolve you in mere seconds.
White outlined: D.o.E. I don't know why he's here.
AI:
In first phase:
Normal Mode Guardian AI.
In second phase:
Frequently summons minions, while circling the arena.
Tripmines:
Automatically summoned.
Stays still, always spinning and blowing.
They will remain until they are killed.
Defence:
Will stay near G.O.C, acting in a similar way that the Defence minions on Anarchy Mhajtha does.
Offence:
Will charge after the player without stopping, and can destroy the player extremely quickly if not taken care of. Summoned less often than Defence or Tripmine.
Boss will not drop reward until all minions and mines are dead.
"The end is here..."
That's right, another anarchy boss. The final boss this time!
THE DEVOURER OF ECOSYSTEMS considers itself to be The Ultimate Being, and that nothing can stop him.
Boss behavior:
Bruh. You already know. He looks like Frakir so he HAS to take on Frakir's AI.
Just... with a few modifications.
If you successfully kill/detach ALL zooids from one of his arms, a stronger version of that respective Anarchy boss will spawn, following with D.o.E generating a whirlpool to that respective boss's arena. After you take down that boss, you will be whirlpooled back to D.o.E. This process repeats until all five arms are destroyed. If you attempt to attack the core without destroying all five arms, you will be pushed super far away from the boss, along with the one following dialog choices:
"Not yet, kid."
"Get away from me!"
"Destroy all the arms first!"
"Trying to end it early, aren't you?"
Upon the boss spawn event:
"You don't look like an entity as strong as me... but I'm still going to destroy you regardless!"
If the player returns from Guardian Of Chaos:
"Guardian of what?"
If the player returns from Anarchy Mhajtha:
"He was just a big edgy cage."
If the player returns from Crown Of Destruction:
"More like crown of stupidity."
If the player returns from ANARCHY BUGINIS PLACEHOLDER:
"Idiotic plant..."
If the player returns from ANARCHY VAGORUS PLACEHOLDER:
"The only thing he 'chases' is his life."
However, if the arms ARE destroyed, D.o.E will take on the shape of any of the Normal Mode Final Boss Minibosses, immediately switching to the next form after it determines that it cannot use this form to fight you anymore. Should the player take too long to kill a Sentinel, D.o.E will send in a death laser to obliterate the player. Yes, you heard me right. This fight has a time limit. The timer resets every time a Sentinel is killed, and it is not active while D.o.E is in it's first or final phase.
If the time limit kills the player:
"Looks like you took too long to kill my sentinels. Be faster next time!"
If the player successfully kills a Sentinel:
"Onto the next!"
as soon as all Sentinels are defeated, the music will change, and D.o.E will spawn back, looking exactly like it's first phase, except destroying the arms will not give you a miniboss to fight. Instead, each arm grows a Head, and becomes it's own siphonophore, doing it's best to help D.o.E destroy you, which means no being whirlpooled to random arenas in this phase.
If the player destroys an arm:
"Did you expect to be teleported away? NOT THIS TIME!"
At the very beginning of this phase:
"It's not over yet! TIME TO DIE!"
When an arm is destroyed while it's detached from the boss:
"NO!!!"
If the boss detects that the player has exited the game at this point, upon coming back, The following messages will appear in the center of the screen in order:
"So you're too weak to fight my final form?"
"Or are you just trying to win no matter the risk?"
"Or is it both? Or do i even give an F?"
"As punishment for trying to cheat..."
"Let's just say check your save file."
"Hahahaha..."
If the player actually did what he was told, more messages:
"I'm surprised you listened to me."
"..."
"That's right, your save file is GONE!" *The file would of already been deleted*
If the player has not unlocked any breeds other than Advena:
"How did you even get this far with just an alien invader!?"
If the player has unlocked EVERY breed:
"Oh wow. Your power was strong, but not strong enough to match mine!"
If else:
"Hmm. I can see why you quitted out, but I don't want to make your heart explode from embarrassment, because otherwise, we'd never fight again!"
After that:
If the game detects that the user is a known YTer: (okay now we're breaking the fourth wall)
"Yeah, yeah, go on, put me online, I don't care that much about such a thing."
Anyway, If the player has not encountered the dialog at this point, AND all arms are dead, including after they detach:
"NO! COME ON! I ALMOST HAD YOU THERE!!!"
"Alright, fine. Take your reward." The boss would self destruct right after saying this line.
If the player had jumped straight to Anarchy without completing Normal first:
"HOW DID YOU DEFEAT ME!?!? YOU DIDN'T EVEN DESTROY THAT IMPOSTOR YET!!!"
"I cannot fully go over how hard it was to beat me without training yourself on Frakir."
"Or did you just follow a stupid tutorial?"
"Either way, take your reward..." The game would then proceed to give you EVERY SINGLE ZOOID.
But, if the player already has every zooid:
"Either way, take your re- Wait... You already have everything!!! Why are you even here!?!?" The boss would then self destruct, dropping his regular rewards.
P.S, If you expected me to give the code... No, I don't want you to crash your own computer.
I'm just going to say this one more time:
I know it feels impossible to destroy, but what else do you expect on Anarchy Mode!?!?
Since you're already screaming at me to get you the code, have it!!!
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Cluster Bomb:
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Melee Minion:
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Range Minion:
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Bombs:
Wasp
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Poison
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Muck
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Frag
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Cluster Post-Exploding
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OH HELL NO! ANOTHER A N A R C H Y _ M O D E BOSS!?!?
There's so many creatures to outline in this photo, I almost ran out of colours...
The creature highlighted in pink is The Crown Of Destruction (The Crown Of Thorns Remix)
The creature highlighted in red is called a Cluster Bomb.
The creature highlighted in blue is a Sniper Minion
The creature highlighted in white is a Melee Minion
The following creatures go inside one of the Cluster Bomb's four compartments:
Black - Poison Bomb
Purple - Wasp Bomb
Gray - Muck Bomb
Yellow - Frag Bomb
the green-outlined creature is what Cluster Bomb will look like after explosion.
Behaviors:
Bombs (including Cluster Bomb pre-explosion)
Any creature that is in this list has the word Bomb in the name.
They will spin around and constantly using abilities.
They have a timer that will cause them to self destruct when it hits zero.
This timer will be disabled if it detects that it is not Cluster Bomb, and that Cluster Bomb is nearby.
Does not drop nutrition upon death.
Sniper Minion
Buginis AI.
Melee Minion
Cra'Than AI.
C.O.D AI:
Switches from keeping it's distance to charging at the player, and then back again, just like Anarchy Mhaj'tha.
summons a minion every now and then.
Has a 50/50 chance to spawn either a Melee or a Sniper.
summons a Bomb every now and then.
has a 25/25/25/25 chance to spawn either:
Muck
Wasp
Poison
Frag
After a huge interval, can spawn a Cluster Bomb.
Upon explosion:
a Frag will spawn from the 1st compartment.
a Poison will spawn from the 2nd compartment.
a Wasp will spawn from the 3rd compartment.
a Muck will spawn from the 4th compartment.
Note that these settings do not apply if the bomb was spawned from a Supercluster.
Upon death, spawns a Supercluster (mimicks the exact shape of a Cluster Bomb, but is large enough to hold Cluster Bombs in it's compartments.), which explodes into four Cluster Bombs, which then explode into:
If the bomb spawned in the 1st quadrant, it will spawn Frags in all four compartments.
If the bomb spawned in the 2nd quadrant, it will spawn Poisons in all four compartments.
If the bomb spawned in the 3rd quadrant, it will spawn Wasps in all four compartments.
If the bomb spawned in the 4th quadrant, it will spawn Mucks in all four compartments.
After the final layer of bombs have exploded, only THEN will all of the nutrition that was originally going to be dropped from the bombs and the boss itself appear.
Sounds impossible, but this is anarchy. what do you expect?
Note:
You need to download ALL of the creatures related to this thing in order to have a completed Anarchy Mhaj'tha Pack.
First Phase Behavior:
Stays completely still for most of the time, shaking the arena / rotating it every now and then to screw with the player.
The leeches and sizzlers work just like Normal Mode Mhaj'tha's.
the Sprayers will only turn on every now and then.
Second Phase Behavior:
Movement patterns are just like a Buginis species, After a set amount of time, it will switch to an AI similar to an Advena, and after that same time limit, it will switch back.
How it spawns it's minions in this phase is through the walls of the arena itself, giving a purpose to those holes in the Bone Balls.
But ALSO from it's own head.
And it spawns way more minions than in the first phase.
Minion Behaviors:
Offense Minions:
Will take on an AI similar to angered Buginis.
Defense Minions:
Will stay near Mhaj'tha, only attacking when the player comes too close.
If the player exits the range, the minion will run back to Mhaj'tha.
Support Minions:
1 of these spawn with each Defense minion, 2 for each Offense.
They will stay close to the minion that they spawned with.
If the player swims too close to the minion that they are guarding, All of the minions in the group will immediately attack, Sizzler-ing the player over and over again, buying the other minions time to kill the player.
Upon death:
Summons 100 minions ALL AT ONCE, hoping to completely OBLITERATE even the toughest players.
Boss reward only drops when ALL minions are killed, to prevent nutrition stealing. After all, The player would not like to get even more frustrated when a stupid little sh** takes the nutrition blobs for himself, after the player destroyed an already rage-inducing boss, forcing him to refresh the map and perform it all over again...
This won't be the ONLY time you'll see an Anarchy Mode boss...
P.S, I know you're already like "that's going to be too hard", but THIS IS ANARCHY MODE!!! WHAT DO YOU EXPECT!!!
Minions
Defense
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Offense
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Support
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Second Phase:
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First Phase:
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FId47ZM90YrNXbvkBVFsmtojOyJ7+Zgx18sNSH+jxT5YOzHNlsyImY2cSV9FHjLlcy9bCUOkW0DqNER6MTJXlxYXyCBGpvpnxHqk3OZxcjFa5Cavb6gukHKL11d8F8gsRtbfp71AFjHS1g1+btR/yEZqO0TyzVOO32GxZogMUqSu1y7dhZ/YK1EbwwgoDkaocSihkwOrzx6O7jh5wOaL0G5w7cwDNrfibnDxzAOGcXd+EaezOO4+KWIrp7oB0w3usXnAjD33CCiO51J/cnR09cwFljgCivMi1evhz7mKHdE0H4LtYkVObA5f3eKp5kvVWBVGH2Tn7r7c0e0dxr8bxT1UAXE/bffVJqQncvcgfgvH52XdaNbc82ZaROxb42pX030OlnvjScT9K8LVNqn7RRgvNXVt6f4jvVlq6VBlnR6YpIau7dz/CFuQ2tlXH5TtgOzNa9ivVFCs3EjCxAYmffWbqt1Px/MdUbuLH/rqfzQlSKf8Us+5j74onXP704/dpKN00i+zWSP6vscfvf83/vb23acvX26//w8dJwH3
If there were to be an Anarchy Mode, this would probably be Anarchy Mhaj'tha.
Also, his second phase.
the Organic Buzzsaw has made a cameo appearance in this picture!
The yellow-outlined creature is the boss.
The blue outlined creatures are Support Minions.
The red outlined creatures are Defense Minions.
The green outlined creatures are Offense Minions.
Absolutely horrifying!!!
The Cra'than are evolving at an alarming rate...
Yes, I admit, I copied a boss from another video game.
The energy leeches are just there so that the enemy can't detach her from whatever it is that the hooks have latched onto.
The "Tentacles" in this case would be the Flails, and the Swarmers would be the Spores.
If you want to make her a better killing machine...
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Keep in mind this is only her core. If you want to anchor her into the environment, you have to do it yourself.
and THIS is one of the millions of possible results when you let the game construct a creature for you.
Literally just an amalgam of zooids.
Back with another creature...
And I might of had WAY to much fun in Aquarium...
The Chaser rides the strong currents in it's habitat, dissolving anything that gets in it's path.
If you're curious as to why I sometimes vanish for so long,
Let's just say Sipho isn't the ONLY thing I play.
If you want to modify this monster...
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This abomination will go out of his nest to snatch a Sipho, bring it back, then dissolve it.
Step 1: Finding a victim
It has a heckton of Drifter zooids to help it do so.
Step 2: Bringing him back
It only has Energy Leeches on the inside, which sticks to his victim and drags him to the nest.
Step 3: Claiming the nutrition
Energy Leeches can actually deal damage, though not as much damage as it's fleshy counterpart.
Step 4: Repeat the process...
Here's the name...
Retriever.
And here's the code if you want to f*dolphin noise* with the DNA of this demon.
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Oh boy, here we go again...
I call this the Stormbringer-Class Carrier.
Could possibly be another creature to add to The Hive Series...
If you want to tamper with it's DNA, here's the cloning code:
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