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twac

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A member registered Apr 19, 2022 · View creator page →

Recent community posts

(2 edits)

Most of them look like:

Title: Game name - NSFW game
Windows only. Download only. Comments disabled.
Reminding players to disable antivirus to install in the description.

what are these crackers? drug dealers or something?
"Hey kid, you want some NSFW games? Try these ones! They are safe and free. TRUST me!"

(1 edit)

Revivals work now. Thanks.

btw, I finally read the development log and realized that you had introduced the ultimate weapon to prevent OP after boss 30.
was wondering if the minibosses were unable to kill, until I saw one down after it chased me for more than 20 minutes. haha

(1 edit)

glad to see the little giant issue solved.

The interface for Achievement might cause misunderstanding. I did not find that red "X" at first glance. Instead, I clicked "Quit" and had to refresh the game. ha

Revivals still don't work.
I always leave that upgrade to the last. Maybe it could be the reason? I mean, could it be "no revival would be triggered until you upgrade and turn the flag on?" just guessing.

also glad to see more people interested in your game. I mean look at all the asking to be your partner for the Chinese version. nice.

Thanks for the info. I tried some of them except for the upgradable ones. Here is what I found:

Ice + Thunder: extra Thundering in the icy field.

Star rain + Ice: Star rain with freezing debuff.

molotov +  fire: ???

If I got anything wrong, please share your finding, too. ty

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Owning both TNT and Bubble gives explosive bubbles, which might come from "Soft & WetGo Beyond."
That's the only combo IIRC.

For all  other upgradable weapons, you'll have to get the relative upgrade items from a boss chest.

(2 edits)

1. Revivals didn't work.

2. When giant enemies die, one of the newly spawns of the same race seems to "inherit" the status from the giant one, but in normal size.

It is more threatening since you can't figure them out from the appearance, not mentioning the extra speed and strength.

tried about 20 times to finish the dungeon with no upgrade.

3. Fire Nova is not as handy as expected, It blocks the field of view after upgraded. And it's even worse with dual swords.

4. The farmer might be giving too many chicken. It's a lil bit lagging at high lv.

5. In the jungle, sometimes a group of enemies will suddenly fly to the character.

I also had encountered this problem before. dunno why but the revival item does not function normally sometimes.

It might have been there for a couple versions. never reported myself.

The boss 30, Pumpking, might be the reason.
It has really outstanding pushing power and one creepy special move, which might force your character into the area out of the border.

There's a chance to be pushed back again by the boss. Or just try raising the move speed over 30. You would soon break the border by yourself.

Dude, that pure-luck strategy is just incredible.

Although I couldn't clear the jungle stage without any upgrade, your strategy did earn me enough gold to do a couple of upgrade through merely one game in the dungeon.

From then on, it is just to overpower everything.

Those who think the game being too hard really should try this, since it might soon be nerfed.

The description of the upgrade item for thunder is a copy of the shuriken item.

btw, the shuriken item is a very impressive idea to cut the rate to overgrowth.

(5 edits)

The Slimo becomes invincible after its first leap.
And I finally took one down by the soul sword. It does not disappear even after hitting an enemy while the swords still float around the character.
So I went a really power-intensive build and ran in circle grazing that Slimo. took it down before any leap. revivals required. worth it :D

The upgraded tornado is cool and useful.

zombie glitch fixed. nice.

Also noticed that you have fixed the weird freeze lag before any report. gj.

suggestion: one might get item dupes, which have no stackable effect, from a boss chest, if there is multiple loot in it.
wish you could fix it someday.

V0.9.5

the Vengeful stops attacking and causes a great lag. an old bug

the Slimo somehow becomes invincible.


also, if you get 2 bosses at the same time and take one down later, the boss hp bar disappears.
Is it possible to show 2 hp bars independently?

V0.9.4 report

Improvements:

More integrated EXP gems. It decreases the total number of objects, and therefore less load of CPU (I guess.)

A new teleport mechanism for the Death in the dungeon. It might sometimes cause an inevitable hit.
not bad, considering that they were not more than a moving target before.

The wrong resume game glitch got fixed. rerolling matters now,

UI interface improved. fresh.

No more chance for the 7th weapon from the robot pet. such a pity :P


Suggestions:

1. Quick fix required

Mobs drop no gold chest at all.

Both Death in the dungeon drop nothing.

2. Later most-dones

More power-up. The shield shall be a must-done.

The zombie survivor, a glitch almost works in the same way as the wrong resume.

New weapons are not mentioned in the result screen.

3. The minor stuff, up to you

There could be some temporary power-up, for the full upgraded players to dump extra golds. such as starting with a favorite weapon.

The holy smite wipes out most enemies and objects.
If it works while the item window opened, some items lose their appearance. just a visual bug.
The holy smite also does not affect the new items, while some of them shall be, considering the rarity.

Adjustment of boss chest content. We now have more items only available from a boss chest. there really should be less consumables and low rarity items in it.

The loot from chests at the upper end of the map, is still unreachable.

A result screen when the player quit a run manually.


it's a pain in a** to have the boars coming while dealing the slimy boss, but revamp could be done later, in my opinion.

thank you for all the improvement.

The new toy, Electric Sword, is just awesome. in both visual and the practical usage.

The Electric Sword might sometimes stops in the air. I guess that it happens when the target disappears before the sword reach it.
more like a feature. no need to fix in my opinion.

as for the difficulty of the jungle stage, I'd suggest to make a price of about 3000 gold for it, in the formal release.
so that players might be quite upgraded before the further challenge.

also noticed that the body slam of the Slimy boss is fixed. GJ.

I'd do more testing later. or to be honest, playing :)

btw, it would be great to have an option to reset one's upgrade. ty

I got 2 videos to show what I found:

Pixel Survivors 0.9.19(?)

This one was recorded right before ver. 0.9.2.
It shows a significant lag when getting close to the border of the map.


Pixel Survivors 0.9.2

This one was done in ver. 0.9.2.
showing the Wendigo blocked out from the map, and the Vengeful trapped by some objects.
(just knew that stucked is not a word... what a shame :P)

The improvement of the robot pet and the introduction of new items are surprising.
Also noticed some rebalancing of the jungle stage. not so struggling in early game now. nice.

Thank you for the awesome game which is always getting better. :)

Pixel Survivors 0.9.1.5. jungle stage clear

Finally. almost full upgraded just to survive.

To fight the boss in the jungle stage is fun. however, to survive there may be not so much fun. better get well prepared.
The feature of the jungle is simple. One would soon be overwhelmed by huge amounts of enemies in the first couple minutes.

I'd suggest to go with the Rouge, who has high damage, attack speed, and move speed. the only thing you need is to get some aoe ASAP.
As for the choices of skills, my suggestion would be: AtkSpd, Dmg, main Atk(up to 2), Crit, sub Atk, and then the rest of them, in order of priority. Illusion Mirror is also strongly recommended as one of the main Atk skill.
Floods of threatening enemy? Fear none. They will suffer in a bullet heaven.

and for the bug report:
1. I hope that we could keep this as a feature, instead of a glitch.
The robot pet in the jungle will collect 500 exp for ya. If you already have 5 Atk skills, and the robot gives enough exp for 2 lvls, you might get the 7th Atk skill, depending on the lvling opinions you have.

2. saw this mentioned before. but chest and loot out of reach is really annoying.

3. enemy shooters (stumps?) might somehow leave the fighting area, but they keep attacking from outside the map. suckers...

4. if you pause the game and continue, the game continues. even when you have an item to confirm or skills to pick.
ok that's the trick I've been using to set my favorite Atk skills, in the price of losing one skill chance.

5. The 30-minute boss stopped chasing me after I froze it and ran away for about 2 screens, just got there once, so not sure if that is repeatable.
When I moved toward it, the same lag from Vengeful in version 0.9.1 seemed to appear again.

6. The slimy boss has a special leaping body slam attack. but its mechanism is more like a dash attack. one will get hit if on the track of the boss. however you won't actually get hurt in the red warning area. yes slime not touch.

in the end, I'd suggest to add an optional list showing the current levels of all skills. something like the game that you pay homage to. would be easier to have a idea about how the build goes.

that is everything I could recall so far. see you next update.

Finally finished a run in the dungeon after version 0.9.
no upgrades done for my ego. was really lucky to get mostly damage concerned skills.

The swarms of bats and demon hounds are definitely the first challenge to face. thus move speed becomes more important in early game.

Some enemies still get blocked by the wall.
Some of the enemies rotate slowly while approaching you. quite hilarious.

Another bug report:

Please check this video first to see how deadly the lagging is.
pixel-survivors-by-amrita V0.9.1 bug report

1. tried 4 times. Vengeful stops attacking almost every time.
It also comes along with an overwhelming lag. Things worked smoothly before that.

2. The 8 items glitch still exists. did not do this on purpose, but it obviously helped to survive that lag.

ran on Chrome. no upgrade done.

Lvling is more difficult in this version. it would be harder to clear without any upgrade, in compared with the earlier versions.
I'd take this as a good feature.

This might be a work in progress. Just an update to remind people of its existence in my opinion.
anyway here's a test report, after merely 2 battles :P:

1. The pet system might have a great potential. Introducing on-map interaction is also a good idea.
Think about what it might be: Searching and saving, standalone upgrades, special combinations, and so on.
It could be just a beginning.

2. More diversities of mobs with lovely animation. Good job.

3. The issues about opening chests in the new map has been reported earlier. I'd skipped it.

4. Some mobs in the dungeon would get blocked outside the walls. I got the first boss, Minotaur, with this issue once, and therefore resulted in an unreachable boss chest...

I think the spawning of mobs could be adjusted to like, only spawns inside the barriers, or something like that. lot of work it might be, though.

5. The number of projectiles late game has always been an issue. Especially to those characters with ranged weapons, like Plague Doctor or Mage, since their basic attack grows with levels, and therefore shoots more bullets.

6. If I recall correctly, Illusion Mirror didn't work at all.

that's all I get so far. wish you patience and joy facing more challenges.

I also broke through the wall at the speed of about 23. But it only happens really occasionally at then.

Things became out of control after the number reaches 40. With X2 game speed, the character moves like a crazy roach. It feels like...breaking through the barrier before the game defining it.

Maybe there could be some thresholds, or changing some rules from multiplicative stacking to additive. Or just keep it the way it is, as a softcore handy lil game.

Anyway I've noticed this game for weeks. really enjoyed how it becomes better everyday.

Sincerely appreciate, to Amrita.