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tzbq

64
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A member registered Aug 14, 2023 · View creator page →

Creator of

Recent community posts

wow, thanks for the detailed review!

thanks

Great idea, a bit too short but it was polished and I loved the art and the music

thanks! I'll go try your game now it looks fun

thanks!

(2 edits)

Great game, I love how the game is also about two keys.
You should probably normalize the player speed though, I found a glitch where if i put my mouse far (i have 2 monitors) I can glitch through the map

thanks for playing! i had a lot more ideas but didn't have enough time and yes that is the final level

thank you for playing and reviewing, I was also thinking about making colored lights

actually the platforms weren't that difficult it's just that I had to make good level design to hide the way it actually works, it just disables the player's collisions whenever you're in the light (in light's range and in line of sight) and that's also why the one way platforms work, I just went "it's not a bug it's a feature"

thanks, im not sure about the fps drops

thanks for playing

thanks! yeah the way I implemented the light mechanic could have been better but i didn't have much time

oh wait youre not from the jam lol, didnt expect someone to just play this randomly thanks!

thank you! i was planning to make more features like maybe a flashlight that can activate special switches from far away but you know scope

great idea, simple but great art and fun gameplay (oh and no ui so everything is really good)

(1 edit)

very good concept, some of the levels were a bit annoying with the hitboxes and the distances

i dont have much to add, yeah it has ui, but still pretty fun and appearantly generated levels so thats cool

thanks , do you mean implementation like the concept with the light and darkness or actual implementation?

looks and sounds great, sadly has ui but the game is great!

thank you and thanks for testing it!

oh yeah also the dash is reaally satisfyingg howw

great art, music, idea and cutscenes, and all without ui and fitting the theme, this is really good, and an original idea where the goal is not some static point but for both the players to merge

i actually liked the writings on the walls and didnt count them as ui, but you did have the text telling you the keys when interacting with things, but the music and look was great and the way the music interacts with the gameplay is really good

sadly your health is ui so i cant give all points to that, but its great other than that! the simple artstyle and music is really good, the light and darkness theme is used as an interesting way to reveal enemies (which also takes care of some of the ui's work so thats cool) and it feels good

(2 edits)

this is really good, the art and music is perfect, idea is really good, the only issue was the physics in some parts

oh and you could add a bit more checkpoints

sorry if it was confusing, i tried to get around the funkyness with level design but it might have not worked everywhere

thanks!

(1 edit)

yay thanks for noticing its in the first and last level

thank you for playing

thanks for playing, yeah it might have been too hard, the rest of the levels are just combinations of the fling, momentum, and i added moving walls wallrunning at the levels 6-7 (the last ones)

this was really fun nice

thanks

super satisfying and a simple gameplay mechanic that allows you to get basically infinite speed (also i got sub 30 yay)

thanks!

thank you for playing

thanks for playing! yes, i had some reviews about the wallrunning

oh yeah lol how did I forget, probably because we implemented each movement seperately, because you can only move vertically if not out of the water 

thanks, what is it exactly, visual or a gameplay bug? also i think we wont be working on this game anymore because it's the first game for both of us