I know
UnPseudoTotalementNormal
Creator of
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Thanks a lot!
Early in the developpement I had an idea of a very small dash in the air with the robot head, but then i though that you could probably cheese even more some puzzle, so i prefered not adding it. It probably wasn't the best decision, but i felt like the game movement still felt okay and the head jump was punishing but good enough :)
Very weird game... loved it lmao.
While the gameplay and the camera could be better i understand that you didn't really get much time, also it's very impressive for a beginner to make something that looks as good as this, i mean, it's not just adding bloom, real time reflection and some other effects, there's an actually good arstyle here!
At first the game feels kind of empty but then i discovered that when you jump you could go faster, that just made the game x10 more fun to me don't ask me why lmao.
Also i was suprised to see the 2nd type of enemies, i would suggest if you continue to work on the game is to add more robots and more speedy movement mechanics to you're player movement, it's really cool
Thank you so much !
Ahah my scientist named "Mike" is a little inside joke because in all of my games i try to keep them all connected, something like a marvel cinematic universe but just for my games, i just find it funny to do that x)
Also if you want to know a little bit more about the animations of the game... there is only 1 ! It's the little robot arm that goes up when you're in the air.
Everything else is just procedural animations, especially the robots leg which use Inversed Kinematics that i coded myself (that's why sometime the leg glitch weirdly if you stand on a ledge), so i really really appreciate the compliment :)