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Updelta

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A member registered Jul 01, 2021 · View creator page →

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This is pretty fun! The main mechanic is interesting though a little hard, especially with how quick the meter resets after you fill it a bit. I also like some of the enviromental details like the car tires changing with the direction you drive in and the crops being trampled when your car passes over them. Good job!

Wow. what an amazing submission.
The visuals work to create a moody and unique atmosphere that I haven't seen in any submission so far. This works together with the music to really contrast the two phases, which is very in-theme! The main gameplay loop is simple but effective, and I found myself wanting to explore more of the world and find different types of fish. 

I really hope this game gets more recognition, because you all deserve it. Well done!

This is pretty interesting! I like the initial idea, and the main mechanic is implemented pretty well. the only thing I didn't like was the camera; it feels too slow and clunky for a game like this. I also got my frog's limbs stuck on the stairs a lot, but I'm sure that's part of the intended difficulty XD.

This is a pretty fun game! very impressive how you managed to make it in a week, and the theme interpretation is spot on!

Thank you for replaying and giving your honest feedback once again! I'll be experimenting with introducing the recall pads earlier (first or second level) and giving more control over the wheel of elements is a good idea.

I won't be updating the game until the windows release sometime early september, but be sure that I'll patch the things you brought up!

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Thanks for the feedback! And yes all assets were custom made for this jam :)

Thank you so much for the in-depth review and kind words! Your feedback has certainly been noted and will help improve the game. I'm glad you enjoyed the game!

Got it, I'll try and fix that in the next update. Thanks again!

Thank you so much for the feedback!

I totally get the frustrations of how some of the systems and puzzles work, I already have an update queued to adress most of those. I'm glad you managed to complete the game regardless! One question tho, there's supposed to be dialogue from the NPC on the purple flame level explaining the recall pads that allow you to recall your torch, did the dialogue not trigger for you, or did the pad itself not work?

This games art style is great, and I think it's genius to use a glass bottle as the characters head to lighten the workload and sprites needed. I feel like the effects of the potions could be explained at least a little before you use them, especially since their use is limited. Great work!

Thx snow!

Yeah this game should just win by default because it genuinely made me tear up at the end. very well done!

Despite the visuals being primitive, there's just something about the main game loop that keeps you playing. The upgrades felt substancial and becoming more and more powerful was genuinely addicting. Well made!

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great soup! I like the artstyle and the main mechanics are inventive and show a lot of promise. only thing I could say as "critisism" was that dragging the ghosts to the pot every time was a little exhausting, maybe doubleclicking could work as a secondary input. Good work!

This is a pretty cute game, and very distinct from the usual submissions for this jam. Good job!

I like this! the mechanics are interesting and the graphics are very good, especially for havig been made in 2 weeks. I will say I sometimes had an issue of enemies being obscured by level geometry. 

this is a really solid experience! the mechanics work well, and I like the little detail of the "main menu" being a physical level you walk around in. Only complaint I have is that there aren't more levels. very good work!

Hey this is a pretty good concept! I think the voxel style is neat and the destructible-esque environment coupled with an alchemy system can work really well. My only problem is that while playing I barely ended up using the potions, as I rarely felt the need to. There was one level where you had to destroy some boxes to get the stone, and I would've loved to see more like that. still tho for being made in 2 weeks by one person this is very impressive, good work!

this game is awesome! It's really impressive you made this in two weeks, and I like the outer wilds influences. I couldn't complete the game in the time I had, because I feel like the puzzles are a little difficult? I got the waterwheel one no problem, but getting into the library and on the ship I just couldn't figure out. The music is another highlight, and the style is very distinct. great work!

I'm so glad the snail reveal worked, it was a bit hit-or-miss during development. Thank you for the kind words!

I REALLY love the ideas behind these mechanics! interpreting the "shadow" theme as literally shadowing an NPC guide to find out how to serve your customers is genius. The artstyle and music really fits the theme to, and help elevate the lovecraftian setting. I have nothing but praise for this I wish more people would play it!

Also forgot to mention that the cover art is sick AF

Cool artstyle and interesting fighting mechanic! I had a lot of fun trying this game, and the boss battle was tense but not too difficult. only part i really got stuck on was trying to get the golden apple, because I feel like the platforming there is more of a test of endurance rather than skill, but overall well made!

very addictive gameplay loop, and the art is really cute!

very true on the story part, I couldn't implement a story skip button in time.

The dark effect is mostly a shader that floors any values under .1 to 0, I'm glad it inspired you!

thanks!

Thank you for the review! Having the vines affect eachother is such a good idea and it's the first thing I'm fixing once the jam is over. I'm glad you liked the graphics and puzzles, and I'll deffo look at all your other feedback and get this game to be the best it possibly can be!

I like the concept! idk if I'm bad at the game but I could only serve one person haha. I also think it's funny how we both have games made in Unreal that have "The Dark Side" in the title

This is a charming little game! I like the music and ideas behind it, too bad about the mouse tracking bug. Unreal can be a little problematic with that whole thing.

Man this is a very ambitious game! props for getting it done on time. out of all submissions I've played so far, this is the one that feels most like a finished project, aside from the sound.

I dig the setting and style of this one! the gameplay isn't my cup of tea personally but it's still really well made!

for being made in 2 weeks, this game feels incredibly polished, and I really liked the vibe! Really feeling the Inscryption inspo here. well done!

I'm glad you enjoyed it! Clarifying controls and fixing the UI are deffo on the list for the next patch, if I can get it out before the jam ends XD

There's some very inventive mechanics here, good job!

a great game to make you realize you have no idea how your own fingers work

Beautiful! love the vibes

Met a big cube and immediately beat him up. 10/10

A modern masterpiece 10000/10