Sorry Bart, my planet needs me!
Thanks for sharing this, that was fun ^_^
This was fun! It took me a bit to realize I had to *pick up* the scrap from the ships.
On one playthrough the game stopped at Wave 7 and I had to restart, no idea how I did that.
Edit: Managed it again on wave 10. Both times it happened after using the "Restart" function, and both times I had taken out an enemy very close to the edge of the screen. Not sure if EITHER of those things actually contribute to the bug or not, though.
Thanks, and I 100% agree on all your points!
Enemies were one of the items I was furiously working on the last day of the jam, and it barely qualifies as one, but I think I have a bit better idea of the scope I can handle in 9 days now.
I'm planning to change the Body's to rotate to follow mouse movement after the game jam is over, as like you said, the combat is atrocious in its current state and I'm hoping that'll make it a lot better. That, or I'll fiddle with the movement overall.
Thank you so much for playing, I appreciate it!
The "Zoom out when in bot" was one of the features that were planned and I just didn't make in time - I was also planning little floating icons to show what was missing on an incomplete bots so it was hopefully more obvious why it wasn't working, but I definitely over-scoped the project ^_^;;
I like the idea of just being able to drive it regardless of it's completion state better, though. Maybe a button for toggling between "Construction" and "Driveable" modes? Or have a specific spot on the forge for driving in an unfinished robot to edit it? I may have to tinker with some more features after the jam's voting is over :)
Thank you so much for playing the game!
On linux: was able to follow the steps from Ross to play it
- Get Linux and Mac zip files
- extract the mac zip
- navigate into it to the resources folder (macos/The Sisyphean Chamber.app/Contents/Resources/)
- grab the .pck file, put it with the linux file and make sure they are both named the same (I used The Sisyphean Chamber.pck and The Sisyphean Chamber.x86_64)
Fun game! I got to wave 18 with Katana, and spiderman crawling up the walls with Fists is just fun
Yep - the big green rocks were destroyable with the mining blaster, which I didn't finish including in the tutorial text - Certain Gear items have actives with Shift or Right Click (The Jet booster and the Mining Blaster)
Thank you for playing :-D
I'm excited to be able to update this again after the event is over so I can fix all the bugs that have been found lol
Sorry about that - the last 4 hours of dev time were a blur, and one of the things I was supposed to do during that blur was add more resource nodes. T_T
In case you missed it (It's unclear as I didn't finish the art assets in time) the little red Godot icon on the bottom left of the forge will incinerate things and turn them back into resources if you shove things into it.
I'll have to learn to keep my scope a bit more reasonable next time around. ^_^;;
And thank you for playing it :-D
KEYS:
Left Click or Space to fire while in robot exoskeleton.
Right Click or Shift to use Gear.
WASD or Arrows to move.
Q to drive a robot.
E to interact.
BUGS FOUND SINCE RELEASE:
- So uh, I didn't give the player enough starting resources.
After getting the Mining Blaster, you have to sacrifice your first robot exoskeleton to the Incinerator in order to get the mining blaster to get more resources.
- I forgot to add more Resource mining nodes on the map, so there are only 2 on the entire map. >_<