Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

User made username

31
Posts
1
Followers
A member registered Jun 17, 2024 · View creator page →

Creator of

Recent community posts

The atmosphere is generally scary as intended. But the way of holding the mop made me laugh, not sure why. The end caught me off guard, gonna give you that. 

Don't really see the main theme: mutation.
Nice game anyways.

Not sure why Firefox is a problem. But downloaded game did work. I liked it. Tho, it could have been better if I could choose where to attack. Positioning yourself when you have a lot of speed is pretty hard thing to do. The text goes pretty fast for me would be better if there was some way on re-reading it. But generally pretty good and simple game! 

For some reason it stopped loading for me at 89%

I actually liked the game. Unfortunately it gets repetitive after some time (probably because there's no sounds and/or music). As I read through the comments, it seems like not everyone keen on reading game description before playing so I think it would be better if the text appeared in-game (for example: on the start and after death). Generally game is nice. 

For me it's actually kind of nostalgic because of simple but fun concept, like the games that I used to play when I was a child. 

Good job!

Thanks!

Game looks absolutely gorgeous! But perhaps more limitations on mob spawn could take a place. While waiting for the cool down on your attack to go away, there's like, a hundred more mobs spawn, gather into one giant moving blob of a mobs that is very hard to attack without taking damage. But generally the game is fantastic!

(1 edit)

This game is pretty confusing. Needed some time to understand that CPU is like Mario's CPU and not some weird guy or some kind of a abbreviation from the game mechanic, but maybe it's just me. 

Don't really understand how the mutation works - is it multiplication? Is it addition? is RNG involved?

I like the disappearing effect text tho. And sprites look cool! 

The one that is on the game's icon is my favorite. Generally game concept seems interesting, keep up the good job.

Maybe it's just a windows version thing but game is extremely buggy: suddenly game went from English to Spanish, and upon death on level ~ 8 or 9 teleported me back on the level 2. 

I really enjoy how I can just spam knifes, gives a certain sense of power. Despite the level jump, I enjoyed every aspect of this game, nice work!

(1 edit)

I got the boys waiting for that intruder to come out lol.



Anyways, I liked the game, but not sure if I completed it. It doesn't says "the end" or "ending 1". It only says "you died". Would be good to mark the rooms, after getting the key I went up by nearest stairs to only realize there was no room that I've been given key from. Also would like to point out that the stairs on the other side of the house are barelly climbable. The game was pretty creepy until 'the boys' came :D. Not sure what exactly about them made me laugh but oh boy I had fun.
Despite all the minor flukes game is good, could have been better if it was a little longer to just get into that 'spooky' vibe but generally game is good. Good job!

Edit: forgot to mention a small detail: you've got a ZIP file inside of a folder inside of another ZIP file when downloading the game.

Thanks for the feedback! I was thinking about some armor/durability cells as an option, but it would require me to make a whole new damage system which would require a lot of time which I had none on the time of creation of the tab. 

PS. Now that I think about it, it would also require reconstruction of cell's system which was already hard to create. The same applies to life-cycle-time cell.

 Thanks again for your feedback!

Thanks for the feedback! For UI zoom I wrote it both in the description and in "the beginnings" section of the info tab. It's ctrl + mouse wheel scroll (ps. it was made that way so you could scroll text without scrolling the whole camera).
Now that I think about it, I think I should have added more information about how the upgrade UI works and not how it generally works.
I also can agree that the upgrade UI could have had some better visuals (it was planned to be a whole cells and not just last/first parts of it) yet the system was very hard for me to understand  and make a plan to create such. It was more of an 'idea' and 'throwing stuff in and out until it works'. My main point there was to learn on how to at least make working prototype of that.
Because the UI was made as last thing I had not so much time to work on it (I have poor time management skill and underestimated the difficulty of such a thing).
But despite all that, I'd say the game is final, released. I did about 90% of what was planned for this game and I actually like the final product. I'll take notes  based on how this one goes to make next game a little better. Thanks again for your kind review!
(PS.  game concept was partially taken, simplified and modified from Spore, the start of it to be exact)

Thanks! Maybe in my next game jams I'll add more danger to my games.

Thanks!

Thanks! I'll consider adding more danger stuff on my next jams.

Thanks! I had such idea but decided to concentrate on more static implementation and instead focusing on adding some other features like sound effects, rainbow asteroids, night, and a little polishing instead.

Thanks!

Thanks! I like how when I was about to export this animation I accidentally discovered that I can duplicate last 2-3 frames and it will make it more wobbly and so I did! :D

Thanks! There was actually planned more to it. More mechanics like additional score machine, moving sound, hunger bar or any other way to give the game reasons to eat fish (which would enhance the strategical aspect of the game). Unfortunately making the freezing mechanic itself was more tedious than I thought it would be. Glad you liked it!

Thanks!

Thanks for the feedback!I didn't even think about the reset button, but it is a very good idea. Also you can freeze fish by enabling freezing mode on your left, it however lasts 5 moves and costs 5 points per square frozen. My bad for not pointing that out in the game.

(1 edit)

Thanks! I drew it myself in aseprite

Thanks!

Peak gameplay. 10/10

(3 edits)

GG. Also love how the game is 10x speed when high fps :D

I'm not sure about that. I kinda want to polish and finish this game but also to gain experience from making games on other jams. It's 50/50

Thanks! The volume setting was planned but wasn't released in game due to deadline, there also was planned more stuff to build but I barely managed to make it work with just one and the deadline was pretty close so I decided to move to the next aspects of the game.

Thanks!

Sure! The flashing colors kinda distracting but generally the game is nice! Unfortunately it doesn't seem to be on this jam so I can't "actually" rate it but I like how the music fits the game :)

Thanks! Did them myself in Aseprite

Thanks!

Thanks! Main idea was either the hunger bar or some kind of penalty for the fish which had fallen outside of the game area and using some abilities to stop it from falling or prevent penalties/give more reward but I got to making the game too late so I had to shorten it to simple score collecting.