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A member registered 23 days ago · View creator page →

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Thanks! I like how when I was about to export this animation I accidentally discovered that I can duplicate last 2-3 frames and it will make it more wobbly and so I did! :D

Thanks! There was actually planned more to it. More mechanics like additional score machine, moving sound, hunger bar or any other way to give the game reasons to eat fish (which would enhance the strategical aspect of the game). Unfortunately making the freezing mechanic itself was more tedious than I thought it would be. Glad you liked it!

Thanks!

Thanks for the feedback!I didn't even think about the reset button, but it is a very good idea. Also you can freeze fish by enabling freezing mode on your left, it however lasts 5 moves and costs 5 points per square frozen. My bad for not pointing that out in the game.

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Thanks! I drew it myself in aseprite

Thanks!

Peak gameplay. 10/10

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GG. Also love how the game is 10x speed when high fps :D

I'm not sure about that. I kinda want to polish and finish this game but also to gain experience from making games on other jams. It's 50/50

Thanks! The volume setting was planned but wasn't released in game due to deadline, there also was planned more stuff to build but I barely managed to make it work with just one and the deadline was pretty close so I decided to move to the next aspects of the game.

Thanks!

Sure! The flashing colors kinda distracting but generally the game is nice! Unfortunately it doesn't seem to be on this jam so I can't "actually" rate it but I like how the music fits the game :)

Thanks! Did them myself in Aseprite

Thanks!

Thanks! Main idea was either the hunger bar or some kind of penalty for the fish which had fallen outside of the game area and using some abilities to stop it from falling or prevent penalties/give more reward but I got to making the game too late so I had to shorten it to simple score collecting.