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Mutanica's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #1 | 4.500 | 4.500 |
Enjoyment | #4 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any of the additional themes?
Underwater
give a brief discription of the game and how you incorporated the theme
You play as a germ. Your goal is to get infinite life cycle. In order to do that you go down the trench. Your life isn't infinite and there's a couple of obstacles like enemies to defeat. Mutate by collecting 'mutagen' from either exploration or killing enemies.
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Comments
I love this game, It was clearly good, i did enjoy it, and it was fun
The only drawback was the UI, but except that it was a good Prototype quite clean
Good Job
Thanks!
The game is fun. Just few thing. Maybe you should add a mutagen Durability which give more second and another stat (Maybe damage mitigation ? ) instead of "get more second". It would give more option I wanna be more durable but i'll have less damage. Great work :)
Thanks for the feedback! I was thinking about some armor/durability cells as an option, but it would require me to make a whole new damage system which would require a lot of time which I had none on the time of creation of the tab.
PS. Now that I think about it, it would also require reconstruction of cell's system which was already hard to create. The same applies to life-cycle-time cell.
Thanks again for your feedback!
This was a pleasant surprise to me. Totally a ge
rm. First of all, you did an amazing job. Second of all, the concept and game has a potential. I really enjoyed the concept but I had to play longer to understand it. It was easy to play and there are many things to improve and expand both content & UI wise. I think my only suggestion for improvement would be the UI (for a prototype its OK, but still could use some quality of life improvements). UI is the first thing I'm looking at and it has to be both appealing and intuitive. For example, allow zooming while you are in cave. Understanding the UI controls was a bit of a struggle to me. Once you add more assets, the game will elevate on to a next level.Thanks for the feedback! For UI zoom I wrote it both in the description and in "the beginnings" section of the info tab. It's ctrl + mouse wheel scroll (ps. it was made that way so you could scroll text without scrolling the whole camera).
Now that I think about it, I think I should have added more information about how the upgrade UI works and not how it generally works.
I also can agree that the upgrade UI could have had some better visuals (it was planned to be a whole cells and not just last/first parts of it) yet the system was very hard for me to understand and make a plan to create such. It was more of an 'idea' and 'throwing stuff in and out until it works'. My main point there was to learn on how to at least make working prototype of that.
Because the UI was made as last thing I had not so much time to work on it (I have poor time management skill and underestimated the difficulty of such a thing).
But despite all that, I'd say the game is final, released. I did about 90% of what was planned for this game and I actually like the final product. I'll take notes based on how this one goes to make next game a little better. Thanks again for your kind review!
(PS. game concept was partially taken, simplified and modified from Spore, the start of it to be exact)