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vanquishedartworks

12
Posts
2
Topics
A member registered Jul 19, 2023

Creator of

Recent community posts

the art and animations for this were cool! sick vibe. i got 4270, which is mostly luck -- fits the theme, eh!?

Loved the art!

Best game I played in this jam. Solid presentation, cute vibe, clear goals, good tutorial. I sucked at it, though. haha. Still a fun game. And the implementation of a minimap was impressive. Awesome stuff!

The chinese theme of this made me giggle. I liked it. The power bar threw me off, since I thought I could control the hammer more, but once I understood how it worked, I got into a flow that was pleasant. Cheers for the experience!

This game looks great. Cool atmosphere and funny cutscene. Nice!

I like this style of battle arena game. It felt hard to knock anyone out, but the fun was there! Nice work

Immediately fun! Probably the most easy-to-grasp game I played in this jam. I got stuck on the level witht thespiral staircase, which may have been my fault, but I couldn't see where to go :( Awesome vibe, cool colour palette.

Nice presentation. Crisp. The mechanics were a bit obscure, though. I think a larger map for more time to plan attack might've helped. Solid premise, anyways.

Fun claw machine minigame! Unique, fun idea for collecting items which I haven't seen before. Fun music and vibe, too. I liked how easy and approachable the game was, right from the start.

Nice game! Tight controls, helpful control tips. Cute characters! Nice work!

(2 edits)

Hello there!

Programmer experienced with Unity and also a 2D Artist looking for one or more team members proficient in 2D Unity development to essentially fill the gaps in our joint skillset—preferably a form of Tech Artist/Designer. Anyone familiar with structuring a larger project in Unity is what we require most.

Seeking these skills:

- Adept with Unity workflow and its 2D tools

- Capable of assuming a managerial role when necessary 

- Able to communicate effectively between an artist and a programmer

- Organising all of the systems implemented

- UI design (optional)

- Level design (optional)

- Just to reiterate, applicants must be heavily experienced with Unity

- A portfolio displaying your work in Unity 

Looking to start with smaller projects to collaborate on and establish an efficient workflow. We're ultimately aiming to create an RPG of some variety with commercial prospects considered. However, we aren't currently beholden to any strict gameplay styles within the RPG scope.

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Programmer: https://banana777.itch.io

Personal Discord: SlitCrawler#3479

Has made 4 small games and numerous prototypes. Has only made solo games but now wishes to focus solely on programming for future projects. All previous Unity experience was with 3D tools. Available ~20h/week for in-engine work.

Examples of work done: https://imgur.io/a/hUYgdyR

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Artist: https://www.vanquishedartworks.com

Personal Discord: vanquished#7149

Experienced digital artist fresh to game development. Has a basic understanding of Unity and its systems, though prefers asset creation as a main focus. Available ~15hrs/week.

Examples of 2D assets: https://www.vanquishedartworks.com/written-works

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Experience with coding is not required, and not what we're after, unless you can code at an intermediate level and wish to supplement coding tasks related to AI, shaders and tools.

As mentioned above, we're willing to expand the team, if required at some future junction.

Happy to answer any questions you may have. Thanks for your time!

Please apply on our Discord (or one of our personal Discord channels if you'd prefer): https://discord.gg/G5Sa5fxu

https://www.vanquishedartworks.com

Discord: vanquished#7149

Looking to collaborate with a programmer in some capacity. I'm a big fan of JRPGs and looking to delve into something similar (with either an existing game idea or a new one) alongside a programmer. 

Thanks!