Thanks for the heads up! If its about firefox, this is sadly due to changes that itch.io made a few months back, where now all Godot web games on Firefox have to open in a new pop-up window and its site-wide. I will add a small note about it though. If you noticed it not working on other browsers that don't use Firefox as the base, please let me know and I'll include them as well!
VanVhaal
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Thank you for a great and informative feedback! I'll try going over most of the points you mentioned!
Camera placement is kind of a bug that I found out only after I packaged the build... Turns out, Unreal's preview is not that accurate...
Weapons are kind of tricky subject as I was trying to work them into a triangle range system of bow>spear>sword>bow, but those are very valid points, the sword has a bit too short of a range and bow could use some fixing.
Hitboxes are indeed wonky and I might work on them after the voting ends!
As for the timer, great idea! I'll make sure to implement it later!
Huh, that's weird on itch.io's part. I'll try checking some things out with the app, thanks for the heads up!
In the end, I'm glad you liked the game despite its flaws!
Cool looking and rather playable game (albeit frustrating), but one of the later levels (falling bridge above the "lava") seems impossible to beat because the blocks are a bit too low :<. Also, the levels with falling blocks are a bit too cheesy because they fall too fast for the player to notice them and the player dies before they can react properly :<