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VanVhaal

20
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4
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A member registered Nov 08, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

Thanks for the heads up! If its about firefox, this is sadly due to changes that itch.io made a few months back, where now all Godot web games on Firefox have to open in a new pop-up window and its site-wide. I will add a small note about it though. If you noticed it not working on other browsers that don't use Firefox as the base, please let me know and I'll include them as well!

who might that be indeed (●'◡'●)

Thank you for the positive feedback! :D

Thank you for the feedback and the well wishes! I'll definetely be polishing the game post jam, fixing those issues :>

And the thumbnail idea is very good, I'll try that later today!

Good luck to you too!

Cool idea, fun gameplay, nice graphics! One issue I found with the game is that sometimes my character drowned a tile before reaching the water and sometimes just zoomed across it without remembering I actually used the Extinguisher card. Other than that, very fun!

Love the artstyle! The final level was a bit tough because of the models being a bit too large for the free space, but other than that, very fun to play :D 

(Beaten with the keyboard btw!)

Such a cool idea and execution!Very simple and easy to play, but very fun! I love it!

Really cool idea and great visuals! I found it a bit jarring to play (the movement was a bit too floaty for me), but it felt really good to figure out the rythmic combinations!

Pretty simple idea, but rather well executed! I got to 12 on the second try :>

Great game idea, fun graphics, really nice song! As someone mentioned earlier, the middle animation is kind of hard to react to (should be a bit longer), but other than that, really fun!

Thank you for a great and informative feedback! I'll try going over most of the points you mentioned!

Camera placement is kind of a bug that I found out only after I packaged the build... Turns out, Unreal's preview is not that accurate...

Weapons are kind of tricky subject as I was trying to work them into a triangle range system of bow>spear>sword>bow, but those are very valid points, the sword has a bit too short of a range and bow could use some fixing.

Hitboxes are indeed wonky and I might work on them after the voting ends!

As for the timer, great idea! I'll make sure to implement it later!

Huh, that's weird on itch.io's part. I'll try checking some things out with the app, thanks for the heads up!

In the end, I'm glad you liked the game despite its flaws!

Thanks for the feedback! I agree, the camera placement is not that good... Partialy my fault and partialy because Unreal prewiev is not accurate and I didn't have time to fix it after packaging the build :/

I'm glad you liked it!

Thanks for the feedback! I definetely want to post the fixed and improved version after the jam ends (I had a whole power up system planned and implemented, but had to cut the power ups themselves because I ran out of time...)

Super fun game! Very creative level design, nice visuals, loving it!

Very enjoyable expirience, took a bit to get hang of, but afterwards all the little tricks with the inertia felt satisfying to pull of. Nice game!

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Cool looking and rather playable game (albeit frustrating), but one of the later levels (falling bridge above the "lava") seems impossible to beat because the blocks are a bit too low :<. Also, the levels with falling blocks are a bit too cheesy because they fall too fast for the player to notice them and the player dies before they can react properly :<

Lovely game! Fun puzzles, great artstyle, interesting mechanics. I've been intrigued by the game the moment you posted progress on Discord and rightfuly so :D

Cute artstyle! Really enjoyed playing the game :>

Very original and cool! A bit laggy indeed and sometimes I had a situation where my answer was correct but game interpreted it as a wrong one, but other than that, lovely game