Thank you! It's all thanks to my awesome team! I agree the mission doesn't tell your progression much and can be confusing sometimes, unfortunately, the code is too spaghetti to implement this properly without breaking other parts lol :')
Varz
Creator of
Recent community posts
I have ascended playing this game, I feel happy
Great music and art, even standing still inside the game and letting it idle feels nice, just enjoying the game gives. The story is short and nicely written, I love it!
A few bugs I found, my browser (chrome) didn't have sound, but the Windows version does have sound. Sometimes I get stuck when jumping but it can be fixed by minimizing and restoring the window again.
Feedback about Camera movement, lots of jumping around made me feel dizzy, had to adjust the screen size to play it.
Overall great game! I hope more people see and play this game!
The first 7DRL (and game jam) I've ever participated in. I built this with my girlfriend in Unity. She has no previous experience with it while I've built 2 games with it before, so the whole thing has been a pretty new experience to us.
Day 1 to Day 3
Mostly brainstorming, some basic artwork, learning how to use Unity, basic player movement and reading up on world generation algorithms
Day 4
Implemented simple turn-based system and world generation
Day 5
Worked on artwork for world, music.
Implemented attacking enemy, basic enemy behavior.
Day 6
Implemented minimap, pathfinding algorithm for the enemies.
Day 7