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Isomulation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Community choice | #51 | 2.063 | 2.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Name
Yup Games
How does your game use the theme "cultivation"?
Utilising home items to survive during home isolation
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Comments
Really cool concept, look forward to seeing if you update it in the future.
Thanks for your feedback. Hopefully updates will be added once the Game Jam has finished
As many have said, there is not enough depth/surprises. But, hey, that’s how quarantining works, you’re just wasting time, and as a concept it works without mistakes.
Broke and faint a few times before spending my days in stability.
Thanks for the feedback. I love the idea on having surprises within the game. Hopefully we can add those in the future and giving more depth in the gameplay
The concept is really good, but I wish it had something more such a goal. Good game, though.
Thanks for your feedback. Was following some of the simulation game where there is no end goal. Hopefully we can add more game mode for those who want objectives-oriented gameplay
Interesting concept but could benefit from more depth.
Thanks for your feedback. True on the depth but due to time constraint, some features were cut-off
An end goal would be nice to have and keep me playing longer, it does simulate the never-ending feeling of home isolation well though haha. Having the stats screen disappear while moving was a little annoying. There are also some balance issues, after maxing my stats I could just go back and forth between sleeping and working out indefinitely. Cool concept though, the game was pretty relatable to me and I'm sure lot's of others :)
Thanks for your feedback. The status appearing and disappearing was following to how the status UI shown in the retro Dragon Quest game (I believed or I may confused it with other classic JRPG game) but hopefully we can change to UI to give warning on low attribute instead of long list of status.
I really like the music and sounds! The idea of balancing stats is cool, but it'd be nice to have a goal or an end, because one you max up the stats there isn't much else to do :') But it's a cool idea! Keep it up!
Thanks for your feedback. There were some contents removed due to time constraint. Hopefully will add new features in the future
I'm guessing the cultivation theme comes from cultivating one's skills which are defined by the statuses, an interesting idea. Although, I'm not sure what's the objective of balancing the status? Had most stat on 100% except comfort and stamina and seems like nothing happened.
Thanks for your feedback. Initially there were ambitious mechanism to be implemented for the game where each attribute affected the gameplay more. But due to time constraint, we managed to implement interaction of objects with respect to the status gain/loss. Hopefully will upgrade more in the future
This does, indeed, simulate home isolation.
Thanks for your feedback. The theme of the Game Jam gave us the inspiration to create this type of game