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vcase

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A member registered Jul 09, 2023

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Wow.

SPOILERS BELOW

Somehow - thought provoking. We being as a small bird, eating bugs and worms on a large, gray map. Yet as we grow bigger, the camera zooms out revealing that all this time we were feeding off of a hippopotamus, perhaps creating something of a symbiotic relationship; him providing the bird with a steady supply of food, us cleaning him off of unwanted vermin. Then, as we become larger and larger more, our apetite grows along. Simple cockroaches satisfy us no more, and thus friendly bird becomes the bird of prey, devouring other birds so that they could pose no threat to us. Then other animals, lemurs and boars. Soon enough the objective becomes clear: grow large enough to be able to swallow the hippopotamus itself. Was his fate sealed from the start, or did he became accidental orchestrator of his demise, allowing the bird to feast upon his own skin? Or maybe it was hippopotamus' act of selfish sacrifice, fulfilling his part in this skewed cycle of life.

I for sure don't have a clue, but I had fun playing the game. And the music is very chill <3

Surprisingly stressful and hectic, especially considering it's very cute artstyle. Creative idea and interesting interactions between the different kinds of blobs!

Very fun game, simple yet addicting. Getting bigger in order to launch a larger projectile may seem like a pretty straightforward mechanic, yet sacrificing small frame and nimbleness requires a surprising amount of thought and tactical thinking. Clever game!

Pure joy manifested in a video game form :3 loved it, very cute, somewhat simple but veeery cheerful, it sure did brightened my day!

Yep, it was partly due to the time constraints, and in part somewhat of an intended artistic choice to be very vague with the storytelling. Think of it as a... Dark Souls-y experience in that regard, it's very much up to you to interpret what happens in the game :D

Very neat project, with cool aesthetic and interesting puzzles. Sadly it's quite short :( but I had fun playing it, resizing mid-air was a fun mechanic. I wonder how it would work with dedicated keyboard keys for scaling, instead of a slide bar.

Neat idea, and a very cute artstyle! And physics puzzles were pretty clever!

Though, while I understand that it's difficult to UX properly during the gamejam, more tooltips and 'easing' player into more advanced mechanics would help a lot.

Very cool game! I think it was a little too difficult for me at times, but I did enjoy the process of figuring out the solutions for all the puzzles - and some were very clever, too!