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Resizer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #59 | 4.231 | 4.231 |
Overall | #129 | 4.154 | 4.154 |
Creativity | #374 | 4.077 | 4.077 |
Style | #507 | 4.154 | 4.154 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You obtain a tool to (+/-) Scale Matter for different objects.
Development Time
96 hours
(Optional) Please credit all assets you've used
Freesound.org - SFX
@Danliduby - that lil dude
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Comments
nice game
Easily one of the best entries in this jam. The concept is fairly simple yet the design is so well executed. Loved every bit of it. Great job!
Good puzzles with good art and SFX. I had a very nice "wow" moment when I scaled the button by accident and I laughed when I saw the message afte dying multiple time at the elephant level. Good job!
Loved your game! the resizing effect and SFX is PERFECT!
Very nice gameplay mechanic with some challenging rules where you dont want to overfill your scale tank or it will go to waste so you have to use and rationalize your scales wisely, overall good puzzle platformer.
One of the best implementations of this idea, controls feel responsive and great game feel! Nice levels with good initial tutorial levels that teach the mechanics of the game. Also really charming visuals!
Thank you so much for the feedback! Really glad you liked it ^^
This is game is really creative and funny, It is very unique, it has a lot of potential for out of box puzzles I really push for this game to be released and complete for everyone. I can easily see it a co-op game
you could have leaned into the mosa lina feel of this a little more
Mosa lina is the best!!! it's an honor to be compared to such indie masterpiece :D
Very cool game! I think it was a little too difficult for me at times, but I did enjoy the process of figuring out the solutions for all the puzzles - and some were very clever, too!
Yea, I know some levels are difficult also may be the difficulty curve may not be the best. Some levels should be before the others >_<
I'm glad that you enjoyed it though, really appreciate your feedback ^^
Amazing game! The game is fun to play and the whole concept fits very well with the theme. Well done!
Thank youuu ^^
One of my favorite entries yet!
I like the simplicity, the simple idea, the simple art style, it all made the game so smooth and actually playable, this was actually very enjoyable and I am looking forward to see more if you are planning to make a post jam version!
I like the sfx and the art, the fact that you have a limited amount of ammo is pretty cool, THE FACT THAT YOU LITERALLY MOONWALK WHEN YOU MOVE TO THE LEFT IS FUNNY. Just love this
Great game. The simple art style went really well with the gameplay.
Thank you! the minimal art style is something I always go with during jams, sometimes it work sometimes it doesn't haha :D
Happy that it worked well in this one. Thanks ^^
Super fun ! i really like the style and the way you made it fit the theme
Thank you for trying the game out! really appreciate your words! ^^
Neat idea! Like the simple platform puzzle combo!
Thank you!! ^^
Good game!
This is a nice take with a simple addition that goes a long way for a scaling type of game. The addition of "matter" and being able to relocate it into different objects is very cool, and opens up a lot of interesting puzzle and platforming gameplay mechanics!
I was a bit disappointed to see that this was a physics based game, since I think a lot of puzzle games using physics engines for the solution can often lead to solutions that are known, but hard to get to because you need to sometimes fight the engine to get it to do what you want. I usually prefer having puzzle elements like this be more un-changing in nature, in that you will get the same result every time despite minor changes. But, despite that, this one honestly worked very well. Nearly every time I launched a box across to hit a plate, it did do what I wanted. The only "janky-ness" I felt was that boxes moved underneath you when you walked over them. But this also did help me get boxes stuck out of corners, so it had a benefit to it as well.
Having to think about your matter stored, making sure you get enough or can reach certain objects to store it until you need it later was very interesting. I think the level that explored it the most was the galaxy style one with all of the purple circles. I kind of wish there were more levels about figuring out how to get a certain amount of matter across a level, or needing to manage it very resourcefully. Maybe having some object you need to grow at the end of a level, and needing to feed some central object a lot of matter so you can access it when you are near the end of the level. I think this is the most unique idea of this game, so it could be explored a bit more.
I do like how you can scale things (seemingly?) infinitely, and you do let the player scale some stuff up to a pretty large degree, which is always fun. And the feature of where items just pop out of existence is very satisfying to do to items you no longer need.
I loved the visual theme of this game, it was very simple but all of the style went together. The sounds were a bit interesting though, with some default Minecraft sounds in there, and the landing sounds felt a bit off for the theme.
Having a little info test room is also a fun thing to give to the player for a mechanic that is, is nature, fun to play around with. You just need to give us a bomb in there ;)
Nice job!
Thank you sooo much for the amazing insights. These ideas came to me while i was crafting the mechanics and it's -as you said- really tricky to balance!
I get why you truly feel every inch of the design of my game.. Our games are pretty similar in the approach yet totally different in mechanic execution. And your adds a nice delight with some tricks.. good job there! ;)
Good luck! Looking forward to your upcoming creations! Thanks!!
Solid execution on a simple concept. Had some nice "ah-ha" moments
https://www.twitch.tv/videos/2229739865
Thank you so much, really enjoyed your feedback on the stream. Glad you liked it. ^^
this was an easy perfect score.
I admire the polish and care you put into your games Abdullah. Great job!
Thanks Kazoya!
that's very nice from you ^^