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DieMansion's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #635 | 3.813 | 3.813 |
Creativity | #757 | 3.878 | 3.878 |
Style | #806 | 3.976 | 3.976 |
Enjoyment | #898 | 3.585 | 3.585 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use the power of scaling the size of various objects in order to solve puzzles and run away from enemies
Development Time
96 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Nice game! I liked the mechanics and I loved the dialogue between levels (very funny that the man didn't answer the ghost, left him hanging with his measure joke lol). Didn't finish the whole game, but I may come back to it! It was interesting to put so many red herings in the form of enemies. Like, there's enemies in places that you're just not supposed to go.
Very fun to sneak around the mansion, I love the spookiness and pixel rpg feel. The ending had such a fun and chilling twist!
The game is very aesthetically pleasing and entertaining. Perfect for anyone who likes mysteries and enjoys a whiff of spookiness. The individual levels are challenging enough to provide the player with a challenge, yet not difficult enough to be frustrating. The difficulty increases as we move forward in the game. I like the implementation of the jam theme and the 'ghost mode' is very fun and useful for a player. I like the outline of the plot, the story that was shown in the game. I would love to play a longer, extended version of the game. Great job overall. <3
interesting game.. I like the graphic style (especially the furniture and environment). The puzzles are also interesting, although there could be a little more of it. But I understand - limited time. Very confusing ending... what actually happened there? Was the guy cursed in that house or was he like that from the very beginning (but hid it from Measurio) ? So many questions and so few answers.. :( I played twice and I still do not know but I had a lot of fun anyway
Beautiful art.. cool mechanics (i liked that the ghost can move anywhere, it opens wild choices for puzzle solving)
I liked the story and the dialogue per levels.
few minor bugs, however, it doesn't break the game and you can still make the block smaller using the ghost and get your way out!
Nice sounds and overall atmosphere works well! Good job guys! ^^
Thanks for your comment, glad you liked the game and writing :D
I like it. I've seen a few games about scaling in the jam but this is the first one that combines stealth with it,
The scaling and vision ray obstruction thing is a bit janky but that's to be expected in a jam.
The pixel art is great and gives RPG vibe. The BGM sets the mood pretty well.
Overall a solid entry.
Thanks for your comment! We are glad you like it - and if we update the game next time you can be sure we will try to fix the jankiness (maybe not all of it, we still think some of the bugs are pretty funny :D)
A great game where your enlargement fantasies can come true especially when you have a job as a carpenter that makes old-style fashioned furniture that fit haunted mansions.
DieMansion is a wonderful game. It uses scaling feature to make things bigger in order to solve puzzles.
Puzzles are simple, yet entertaining and each level makes you crave more of it. Music is good, graphics are pretty and the ending is neat.
As you progress there are some fun mechanics like a breathtaking, buffed zombies that enlarge amount of melatonin in your body causing you to sleep forever.
There are few bugs like going into transcendent being and breaking outside the wall or our character vibrating when walking in horizontal plane (probably shivers of massive spook).
Definitely game worth playing, would even buy it if it was in more polished and expanded state.
Great job, I give it a score of
my enlarged sofa/put that crate on a pressure plate
Thank you very much, great comment ^^
that was fun, the security camera would make better sense as a sensor as it doesnt make sense to walk full view of a camera then place a block to block vision for the door to open, the characters, setting and theme where very charming,
We actually wanted to add a laser sensors but didn't make it in time. Thanks for playing, we are glad you had fun!
It is a great game. I want to play more of this.
Thanks you!
OH YES AN RPG STYLE GAME I AM ALL FOR IT
Hope you had fun :D
THE PUN TITLE! MEASURIO! THE ENDING! Wish we found out what caused everything, but woah... very spooky and fun game with an interesting scaling mechanic and a WONDERFUL NPC companion:)
I wish I have found out what caused everything tooo :D Thank you for playing the game, glad you liked it :D
Cool game! The pixel art looks good and I really like the aesthetic, it conveys the atmosphere really well, it reminds me a lot of classic rpgmaker horror games! Good job!
Thank you!
Amazing art ! Had so much fun finishing this game!
We are were glad to hear that you liked it, thanks!
really creative and fun take on the theme, and it looks so good! i'm loving this and hoping to finish every level.
Good luck! Let us know how you liked the ending! :D And thanks for your comment.
Loved the atmosphere here! And the level design is excellent!
Though got stuck on the third level not knowing how to get past the closed door before the camera(
Thank you for you comment! There is something near the door that you can use to help - some objects can be moved if they are first made the right size :D
I like the way you approached concept of “scale”. Good thing there was a “how to play” note, because it could be pretty hard to understand all the possibilities the game offers without it. Very adorable ghost btw. But for gods sake! SPOILER that creepy guy in lvl 3 who ran 140km/h straight at me gave me a heart attack :'D
Hello! Thank you for your comment! We are very glad that you like it and sorry for giving you heart attack (not really, it was 100% on purpose :D). "how to play" not was unfortunately a necessity as we did not manage to provide better explanation in game cause we ran out of time ;/
Love the art and music.
Fun game mechanic. :)
Thank you very much!
The art and music for this game are brilliant, and I loved the personality of the ghost character. Really great concept for a core mechanic too
Thank you for the comment!
Overall nice game
Good:
-Nice mechanic of resizing
-good looking art style
bad:
-movement could be a bit faster
-sometimes you can not put or throw box (some collision problem?)
Once picked box from other room my character was standing in
Hi, thanks for you comment! Hope you enjoyed the game.
Regarding bad things - we had a tough time find out the good spot of player speed vs enemy speed and looking at the comments seems like we were a bit too much on the "slow" side. The other two things are unfortunately the bugs we didn't manage to fix before the deadline :D
the music of the game is perfect, and the mechanic of changing the size of different objects is such an interesting twist on the standard "player changing size" theme.
great work!
Thank you for the review! Glad you liked our game :)