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veggievibestudios

11
Posts
4
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A member registered Aug 30, 2024 · View creator page →

Creator of

Recent community posts

It's very satisfying to fly around the screen, and the difficulty ramped nicely. I did find myself mostly playing in slow-down mode. The filter is a nice touch, along with the other outdated technologies!

The art is excellent, and there is so much polish with the menus, scoreboard, and sound effects. Great game!

Thank you for playing!

Great suggestion, I will fix that in the next update. Thank you!

I enjoyed the art and pace immensely. I didn't realize I need to collect items the first go around and just enjoyed throwing rocks at the enemies. I like the idea of multiple levels if you are planning to continue since you can begin to play with the time stretching (shrinking/lengthening the remaining bomb time feels like a great avenue for exploration

Nice work! The sound effects and physics feel satisfying and I love the bounce between pinball and combat

I love how the momentum gets going and I was able to fly all around the level in a satisfying way. Good use of parallax effect as well for the background, though the foreground looks a bit pixelated to me.

I agree adding a soundtrack! Visuals have a 90s RTS vibe which works well with your theme. The sound effects are quite snappy and the gameplay feels challenging but manageable. Nice work

I love the puzzle aspect to the levels, and the option to return later (though the buttons are small on my end!) The audio cues and color cues work nicely supported by  the sound effects and images have such a nice charm to them. The black salamander ones kept spinning wildly for me which felt a little chaotic. Great work!

It's so fun! The physics work nicely and I like the active take on the genre. The upgrade paths are clear and the enemies scale quickly. Nice work 

Thank you for playing and the feedback! I will hunt down that issue on the next version